using UnityEngine; public class EnemyController : OrbitalPositionBehaviour { protected override void OnStart() { transform.position = new Vector3(0, 0, -200f); m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f); m_OrbitalPosition.m_ObjectRadius = 0.1f; m_OrbitalPosition.m_SpinSpeed = 0.7f; } public override void OnReachCentre() { if (GlobalOrbitalPositionManager.IsSimulationRunning) PlayerController.s_PlayerScore++; Destroy(gameObject); } }