Made player launch to center on death
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@@ -243,7 +243,7 @@ Rigidbody2D:
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m_Mass: 1
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m_LinearDrag: 0
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m_AngularDrag: 0.05
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m_GravityScale: 1
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m_GravityScale: 0
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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@@ -251,7 +251,7 @@ Rigidbody2D:
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_Interpolate: 0
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m_Interpolate: 1
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 0
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@@ -15,7 +15,7 @@ public class PlayerController : OrbitalPositionBehaviour
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GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
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m_OrbitalPosition.m_ObjectRadius = 0.4f;
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m_OrbitalPosition.m_SpinSpeed = 0.1f;
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m_OrbitalPosition.m_SpinSpeed = 0.2f;
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}
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public void Update()
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@@ -24,14 +24,24 @@ public class PlayerController : OrbitalPositionBehaviour
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{
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m_OrbitalPosition.m_AttachedRing += 1;
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}
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if (Input.GetKeyDown(KeyCode.R))
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{
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OnCollision(null); // Fake collision
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}
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}
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public override void OnCollision(OrbitalPositionBehaviour other)
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{
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GlobalOrbitalPositionManager.RestartSimulation();
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if (!m_OrbitalPosition.m_IsAttachedToRings)
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return;
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m_OrbitalPosition.m_IsAttachedToRings = false;
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m_Body.AddForce(Vector2.up * 6, ForceMode2D.Impulse);
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Vector3 direction = (-transform.position).normalized;
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m_Body.AddForce(direction * 5f, ForceMode2D.Impulse);
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}
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public override void OnReachCentre()
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