Made player launch to center on death
This commit is contained in:
@@ -243,7 +243,7 @@ Rigidbody2D:
|
|||||||
m_Mass: 1
|
m_Mass: 1
|
||||||
m_LinearDrag: 0
|
m_LinearDrag: 0
|
||||||
m_AngularDrag: 0.05
|
m_AngularDrag: 0.05
|
||||||
m_GravityScale: 1
|
m_GravityScale: 0
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_IncludeLayers:
|
m_IncludeLayers:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -251,7 +251,7 @@ Rigidbody2D:
|
|||||||
m_ExcludeLayers:
|
m_ExcludeLayers:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 0
|
m_Bits: 0
|
||||||
m_Interpolate: 0
|
m_Interpolate: 1
|
||||||
m_SleepingMode: 1
|
m_SleepingMode: 1
|
||||||
m_CollisionDetection: 0
|
m_CollisionDetection: 0
|
||||||
m_Constraints: 0
|
m_Constraints: 0
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ public class PlayerController : OrbitalPositionBehaviour
|
|||||||
GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
|
GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
|
||||||
|
|
||||||
m_OrbitalPosition.m_ObjectRadius = 0.4f;
|
m_OrbitalPosition.m_ObjectRadius = 0.4f;
|
||||||
m_OrbitalPosition.m_SpinSpeed = 0.1f;
|
m_OrbitalPosition.m_SpinSpeed = 0.2f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
@@ -24,14 +24,24 @@ public class PlayerController : OrbitalPositionBehaviour
|
|||||||
{
|
{
|
||||||
m_OrbitalPosition.m_AttachedRing += 1;
|
m_OrbitalPosition.m_AttachedRing += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.R))
|
||||||
|
{
|
||||||
|
OnCollision(null); // Fake collision
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnCollision(OrbitalPositionBehaviour other)
|
public override void OnCollision(OrbitalPositionBehaviour other)
|
||||||
{
|
{
|
||||||
GlobalOrbitalPositionManager.RestartSimulation();
|
GlobalOrbitalPositionManager.RestartSimulation();
|
||||||
|
|
||||||
|
if (!m_OrbitalPosition.m_IsAttachedToRings)
|
||||||
|
return;
|
||||||
|
|
||||||
m_OrbitalPosition.m_IsAttachedToRings = false;
|
m_OrbitalPosition.m_IsAttachedToRings = false;
|
||||||
m_Body.AddForce(Vector2.up * 6, ForceMode2D.Impulse);
|
Vector3 direction = (-transform.position).normalized;
|
||||||
|
m_Body.AddForce(direction * 5f, ForceMode2D.Impulse);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnReachCentre()
|
public override void OnReachCentre()
|
||||||
|
|||||||
Reference in New Issue
Block a user