Added touch support for controls
This commit is contained in:
9
Assets/Scripts/GlobalInput.cs
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9
Assets/Scripts/GlobalInput.cs
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using UnityEngine;
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public static class GlobalInput
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{
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public static bool IsScreenClicked()
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{
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return Input.GetMouseButtonDown(0) || Input.touchCount > 0;
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}
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}
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11
Assets/Scripts/GlobalInput.cs.meta
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11
Assets/Scripts/GlobalInput.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1f0047bf5b13c1a49ae952046f359333
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -30,7 +30,7 @@ public class PlayerController : OrbitalPositionBehaviour
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{
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{
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m_ScoreText.text = PlayerScore.ToString();
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m_ScoreText.text = PlayerScore.ToString();
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if (Input.GetKeyDown(KeyCode.Space) && GlobalOrbitalPositionManager.AllowPlayerInput)
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if (GlobalInput.IsScreenClicked() && GlobalOrbitalPositionManager.AllowPlayerInput)
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{
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{
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m_OrbitalPosition.m_AttachedRing += 1;
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m_OrbitalPosition.m_AttachedRing += 1;
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}
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}
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