Made player launch when hit
Needs fixing
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@@ -8,6 +8,7 @@ using UnityEngine;
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public float m_DistanceFromCentre;
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public float m_DistanceAlongRadius;
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public float m_ObjectRadius = 0.1f;
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public bool m_IsAttachedToRings = true;
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public OrbitalPositionBehaviour m_Behaviour;
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public readonly Transform m_Owner;
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@@ -84,8 +85,12 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
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for (int i = 0; i < 100; i++)
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{
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yield return new WaitForFixedUpdate();
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s_Instance.m_PlayerOrbitalPosition.m_AttachedRing = s_Instance.m_LastGeneratedRing;
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if (PlayerController.IsPlayerAttached)
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s_Instance.m_PlayerOrbitalPosition.m_AttachedRing = s_Instance.m_LastGeneratedRing;
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}
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PlayerController.AttachPlayer();
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yield return new WaitForSeconds(1.3f);
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AllowPlayerInput = true;
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@@ -149,6 +154,9 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
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foreach (OrbitalPosition orbitalPosition in m_ObjectInstances)
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{
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if (!orbitalPosition.m_IsAttachedToRings)
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continue;
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if (!m_Distances.ContainsKey(orbitalPosition.m_AttachedRing))
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{
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orbitalPosition.m_AttachedRing = m_LastGeneratedRing;
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