[Refactor] Reworked how OrbitalBehaviour behaves under the hood

This commit is contained in:
Pasha Bibko
2025-11-28 17:26:10 +00:00
parent 2d974f5217
commit 80be4cc853
6 changed files with 357 additions and 302 deletions

View File

@@ -1,7 +1,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class EnemyController : OrbitalPositionBehaviour public class EnemyController : OrbitalBehaviour
{ {
private static readonly List<EnemyController> Instances = new(); private static readonly List<EnemyController> Instances = new();
@@ -16,23 +16,31 @@ public class EnemyController : OrbitalPositionBehaviour
Instances.Clear(); Instances.Clear();
} }
protected override void OnStart() private void Start()
{ {
Instances.Add(this); Instances.Add(this);
transform.position = new Vector3(0, 0, -200f); RegisterObject(new OrbitalInitializer
{
DistanceAlongCircumference = Random.Range(0f, Mathf.PI * 2f),
ObjectRadius = 0.1f,
SpinSpeed = 0.7f
});
m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f); transform.position = new Vector3(0, 0, -200f);
m_OrbitalPosition.m_ObjectRadius = 0.1f;
m_OrbitalPosition.m_SpinSpeed = 0.7f;
} }
public override void OnReachCentre() protected override void OnReachCentre()
{ {
if (GlobalOrbitalPositionManager.s_IsSimulationRunning) if (BehaviourManager.IsSimulationRunning)
PlayerController.s_PlayerScore++; PlayerController.s_PlayerScore++;
Instances.Remove(this);
Destroy(gameObject); Destroy(gameObject);
} }
private void OnDestroy()
{
BehaviourManager.UnregisterOrbitalInstance(this);
Instances.Remove(this);
}
} }

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@@ -0,0 +1,244 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class OrbitalBehaviour
{
public class BehaviourManager : MonoBehaviour
{
private static BehaviourManager Instance;
private Vector3[] m_PrecalculatedPositions;
private bool m_CurrentRingAllowsSpawning;
private bool m_IsSimulationRunning;
private bool m_AllowPlayerInput;
public static bool IsSimulationRunning => Instance.m_IsSimulationRunning;
public static bool AllowPlayerInput => Instance.m_AllowPlayerInput;
private float m_LocalDeltaTimeScale = 1f;
private float m_TimeOfLastRingSpawn;
private int m_LastGeneratedRing;
private readonly Dictionary<int, float> m_Distances = new();
private readonly List<OrbitalBehaviour> m_ObjectInstances = new();
private readonly List<Ring> m_Rings = new();
private OrbitalBehaviour m_PlayerInstance;
private GameObject m_RingParent;
private const int CirclePoints = 100;
public static IEnumerator StartPlayerSpeedupModifier()
{
Instance.m_LocalDeltaTimeScale *= 1.5f;
yield return new WaitForSeconds(10f);
Instance.m_LocalDeltaTimeScale /= 1.5f;
Instance.m_LocalDeltaTimeScale *= 2f;
yield return new WaitForSeconds(5f);
Instance.m_LocalDeltaTimeScale /= 2f;
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void OnApplicationStart()
{
GameObject manager = new("OrbitalManager");
DontDestroyOnLoad(manager);
Instance = manager.AddComponent<BehaviourManager>();
Instance.PrecalculatePositions();
Instance.StartCoroutine(RestartSimulation());
Instance.m_RingParent = new GameObject("RingHolder");
}
private void PrecalculatePositions()
{
m_PrecalculatedPositions = new Vector3[CirclePoints];
for (int idx = 0; idx < m_PrecalculatedPositions.Length; idx++)
{
m_PrecalculatedPositions[idx] = new Vector3
(
x: Mathf.Cos(Mathf.Deg2Rad * (359f / CirclePoints * idx)),
y: Mathf.Sin(Mathf.Deg2Rad * (359f / CirclePoints * idx)),
z: 0
);
}
}
public static IEnumerator RestartSimulation()
{
Instance.m_IsSimulationRunning = false;
Instance.m_AllowPlayerInput = false;
Instance.m_LocalDeltaTimeScale = 7f;
for (int idx = 0; idx < 100; idx++) // 100 = 5 seconds of fixed updates
{
if (Instance.m_PlayerInstance != null)
{
Instance.m_PlayerInstance.m_AttachedRing = Instance.m_LastGeneratedRing;
}
yield return new WaitForFixedUpdate();
}
PlayerController.AttachPlayer();
foreach (OrbitalBehaviour behaviour in Instance.m_ObjectInstances)
{
behaviour.OnSimulationRestart();
}
yield return new WaitForSeconds(1.3f);
Instance.m_IsSimulationRunning = true;
Instance.m_AllowPlayerInput = true;
Instance.m_LocalDeltaTimeScale = 1f;
}
private void SpawnNewRing()
{
GameObject newRing = Instantiate(Settings.Instance.RingPrefab, m_RingParent.transform);
newRing.transform.localScale = new Vector3(12f, 12f, 1f);
Ring ring = newRing.AddComponent<Ring>();
ring.m_ID = m_LastGeneratedRing + 1;
m_Rings.Add(ring);
LineRenderer lineRenderer = newRing.GetComponentInChildren<LineRenderer>();
lineRenderer.loop = true;
lineRenderer.positionCount = CirclePoints;
lineRenderer.startWidth = 0.1f;
lineRenderer.endWidth = 0.1f;
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
m_LastGeneratedRing = ring.m_ID;
m_TimeOfLastRingSpawn = Time.time;
m_CurrentRingAllowsSpawning = Random.Range(0, 25) != 0;
if (!m_CurrentRingAllowsSpawning && m_AllowPlayerInput)
{
Instantiate(Settings.Instance.ModifierPrefab);
}
}
private void Update()
{
if (Time.time - m_TimeOfLastRingSpawn > Settings.Instance.GapDistance / m_LocalDeltaTimeScale)
{
SpawnNewRing();
}
List<Ring> toRemove = new();
m_Distances.Clear();
foreach (Ring ring in m_Rings)
{
float diff = (m_LocalDeltaTimeScale * Time.deltaTime) * Settings.Instance.DistanceSpeed;
ring.transform.localScale -= new Vector3(diff, diff, 0f);
LineRenderer lineRenderer = ring.GetComponentInChildren<LineRenderer>();
for (int vert = 0; vert < CirclePoints; vert++)
{
lineRenderer.SetPosition(vert, new Vector3
(
x: m_PrecalculatedPositions[vert].x * ring.transform.localScale.x,
y: m_PrecalculatedPositions[vert].y * ring.transform.localScale.y,
z: 10
));
}
float lerp = (ring.transform.localScale.x - 0.5f) / 4f;
Color c = Color.Lerp(Color.black, Color.white, Mathf.Clamp01(lerp));
if (ring.transform.localScale.x < 0.5f)
{
if (m_IsSimulationRunning)
PlayerController.s_PlayerScore++;
toRemove.Add(ring);
}
lineRenderer.startColor = c;
lineRenderer.endColor = c;
m_Distances[ring.m_ID] = ring.transform.localScale.x;
}
foreach (Ring ring in toRemove)
{
m_Rings.Remove(ring);
Destroy(ring.gameObject);
}
foreach (OrbitalBehaviour orbitalPosition in m_ObjectInstances)
{
if (!orbitalPosition.IsAttachedToRings)
continue;
if (!m_Distances.TryGetValue(orbitalPosition.m_AttachedRing, out float distance))
{
orbitalPosition.m_AttachedRing = m_LastGeneratedRing;
orbitalPosition.OnReachCentre();
continue;
}
orbitalPosition.m_DistanceFromCentre = distance;
float deltaTime = Time.deltaTime * m_LocalDeltaTimeScale;
float movement = deltaTime * Settings.Instance.RadiusSpeed * orbitalPosition.m_SpinSpeed;
orbitalPosition.m_DistanceAlongCircumference += movement;
orbitalPosition.m_DistanceAlongCircumference %= Mathf.PI * 2;
orbitalPosition.transform.position = orbitalPosition.TranslateToVector3();
}
}
private void FixedUpdate()
{
foreach (OrbitalBehaviour orbital in m_ObjectInstances)
{
if (orbital == m_PlayerInstance)
continue;
Vector2 a = orbital.TranslateToVector3();
Vector2 b = m_PlayerInstance.TranslateToVector3();
float distance = (a - b).magnitude;
float radii = orbital.m_ObjectRadius + m_PlayerInstance.m_ObjectRadius;
if (distance > radii)
continue;
m_PlayerInstance.OnOrbitalCollision(orbital);
orbital.OnOrbitalCollision(m_PlayerInstance);
}
if (Random.Range(0, 20) == 0 && m_AllowPlayerInput && m_CurrentRingAllowsSpawning)
{
Instantiate(Settings.Instance.EnemyPrefab);
}
}
public static void UnregisterOrbitalInstance(OrbitalBehaviour instance)
{
Instance.m_ObjectInstances.Remove(instance);
}
public static void RegisterOrbitalInstance(OrbitalBehaviour instance)
{
instance.m_AttachedRing = Instance.m_LastGeneratedRing; // Connects it to last generated ring
Instance.m_ObjectInstances.Add(instance);
}
public static void SetPlayer(OrbitalBehaviour player)
{
Instance.m_PlayerInstance = player;
}
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,270 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[System.Serializable] public class OrbitalPosition public partial class OrbitalBehaviour : MonoBehaviour
{ {
public int m_AttachedRing; [Header("Orbital Information")]
public float m_DistanceFromCentre; [SerializeField] private int m_AttachedRing;
public float m_DistanceAlongRadius; [SerializeField] private float m_DistanceAlongCircumference;
public float m_ObjectRadius = 0.1f; [SerializeField] private float m_ObjectRadius = 0.1f;
public bool m_IsAttachedToRings = true; [SerializeField] private float m_SpinSpeed = 0.1f;
public OrbitalPositionBehaviour m_Behaviour; [SerializeField] private float m_DistanceFromCentre;
public readonly Transform m_Owner;
public float m_SpinSpeed = 1f; [field: SerializeField] protected bool IsAttachedToRings { get; set; } = true;
public OrbitalPosition(GameObject owner) protected void RegisterObject(OrbitalInitializer init)
{ {
m_AttachedRing = GlobalOrbitalPositionManager.LastRingID; BehaviourManager.RegisterOrbitalInstance(this);
m_Owner = owner.transform;
m_DistanceAlongCircumference = init.DistanceAlongCircumference;
m_ObjectRadius = init.ObjectRadius;
m_SpinSpeed = init.SpinSpeed;
} }
public Vector3 TranslateToVec3() => new private Vector3 TranslateToVector3() => new
( (
x: m_DistanceFromCentre * Mathf.Cos(m_DistanceAlongRadius), x: m_DistanceFromCentre * Mathf.Cos(m_DistanceAlongCircumference),
y: m_DistanceFromCentre * Mathf.Sin(m_DistanceAlongRadius) y: m_DistanceFromCentre * Mathf.Sin(m_DistanceAlongCircumference),
z: 0
); );
protected virtual void OnOrbitalCollision(OrbitalBehaviour other) { }
protected virtual void OnSimulationRestart() { }
protected virtual void OnReachCentre() { }
protected void AdvanceRing()
{
m_AttachedRing++;
}
}
public class OrbitalInitializer
{
public float DistanceAlongCircumference { get; set; }
public float ObjectRadius { get; set; }
public float SpinSpeed { get; set; }
} }
public class Ring : MonoBehaviour public class Ring : MonoBehaviour
{ {
public int m_ID; public int m_ID;
} }
public class GlobalOrbitalPositionManager : MonoBehaviour
{
private static GlobalOrbitalPositionManager s_Instance;
public static GlobalOrbitalPositionManager Instance => s_Instance;
private readonly List<OrbitalPosition> m_ObjectInstances = new();
private readonly List<Ring> m_Rings = new();
private readonly Dictionary<int, float> m_Distances = new();
public static bool s_IsSimulationRunning = true;
private OrbitalPosition m_PlayerOrbitalPosition;
public static void SetPlayer(OrbitalPosition player) => s_Instance.m_PlayerOrbitalPosition = player;
public static bool AllowPlayerInput { get; private set; } = true;
private float m_TimeOfLastRingSpawn = float.NegativeInfinity;
private int m_LastGeneratedRing;
public static int LastRingID => s_Instance.m_LastGeneratedRing;
private const int CirclePoints = 100;
private float m_LocalDeltaTimeScale = 1f;
private float LocalDeltaTime => Time.deltaTime * m_LocalDeltaTimeScale;
private bool m_CurrentRingAllowsSpawning;
private Vector3[] m_PrecalculatedPositions;
public IEnumerator StartPlayerSpeedupModifier()
{
m_LocalDeltaTimeScale *= 1.5f;
yield return new WaitForSeconds(10f);
m_LocalDeltaTimeScale /= 1.5f;
m_LocalDeltaTimeScale *= 2f;
yield return new WaitForSeconds(5f);
m_LocalDeltaTimeScale /= 2f;
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void OnApplicationStart()
{
GameObject manager = new("GLOBAL ORBITAL MANAGER");
DontDestroyOnLoad(manager);
s_Instance = manager.AddComponent<GlobalOrbitalPositionManager>();
s_Instance.m_PrecalculatedPositions = new Vector3[CirclePoints];
for (int i = 0; i < s_Instance.m_PrecalculatedPositions.Length; i++)
{
s_Instance.m_PrecalculatedPositions[i] = new Vector3
(
x: Mathf.Cos(Mathf.Deg2Rad * (359f / CirclePoints * i)),
y: Mathf.Sin(Mathf.Deg2Rad * (359f / CirclePoints * i)),
z: 0
);
}
RestartSimulation();
}
private static IEnumerator RestartSimulationInternal()
{
s_IsSimulationRunning = false;
s_Instance.m_LocalDeltaTimeScale = 7f;
AllowPlayerInput = false;
for (int i = 0; i < 100; i++)
{
yield return new WaitForFixedUpdate();
if (PlayerController.IsPlayerAttached)
s_Instance.m_PlayerOrbitalPosition.m_AttachedRing = s_Instance.m_LastGeneratedRing;
}
PlayerController.AttachPlayer();
foreach (OrbitalPosition behaviour in s_Instance.m_ObjectInstances)
{
behaviour.m_Behaviour.OnSimulationRestart();
}
yield return new WaitForSeconds(1.3f);
AllowPlayerInput = true;
s_Instance.m_LocalDeltaTimeScale = 1f;
s_IsSimulationRunning = true;
}
public static void RestartSimulation() => s_Instance.StartCoroutine(RestartSimulationInternal());
private void Update()
{
if (Time.time - m_TimeOfLastRingSpawn > (Settings.Instance.GapDistance / m_LocalDeltaTimeScale))
{
GameObject newRing = Instantiate(Settings.Instance.RingPrefab);
newRing.transform.localScale = new Vector3(12f, 12f, 1);
Ring ring = newRing.AddComponent<Ring>();
ring.m_ID = m_LastGeneratedRing + 1;
m_Rings.Add(ring);
LineRenderer lineRenderer = newRing.GetComponentInChildren<LineRenderer>();
lineRenderer.loop = true;
lineRenderer.positionCount = CirclePoints;
lineRenderer.startWidth = 0.1f;
lineRenderer.endWidth = 0.1f;
lineRenderer.material = new Material(Shader.Find("Sprites/Default"));
m_LastGeneratedRing = ring.m_ID;
m_TimeOfLastRingSpawn = Time.time;
m_CurrentRingAllowsSpawning = Random.Range(0, 25) != 0;
if (!m_CurrentRingAllowsSpawning && AllowPlayerInput)
Instantiate(Settings.Instance.ModifierPrefab);
}
List<Ring> toRemove = new();
m_Distances.Clear();
foreach (Ring ring in m_Rings)
{
float diff = LocalDeltaTime * Settings.Instance.DistanceSpeed;
ring.transform.localScale -= new Vector3(diff, diff, 0f);
LineRenderer lineRenderer = ring.GetComponentInChildren<LineRenderer>();
for (int vert = 0; vert < CirclePoints; vert++)
{
lineRenderer.SetPosition(vert, new Vector3
(
x: m_PrecalculatedPositions[vert].x * ring.transform.localScale.x,
y: m_PrecalculatedPositions[vert].y * ring.transform.localScale.y,
z: 10
));
}
float lerp = (ring.transform.localScale.x - 0.5f) / 4f;
Color c = Color.Lerp(Color.black, Color.white, Mathf.Clamp01(lerp));
if (ring.transform.localScale.x < 0.5f)
{
if (s_IsSimulationRunning)
PlayerController.s_PlayerScore++;
toRemove.Add(ring);
}
lineRenderer.startColor = c;
lineRenderer.endColor = c;
m_Distances[ring.m_ID] = ring.transform.localScale.x;
}
foreach (Ring ring in toRemove)
{
m_Rings.Remove(ring);
Destroy(ring.gameObject);
}
foreach (OrbitalPosition orbitalPosition in m_ObjectInstances)
{
if (!orbitalPosition.m_IsAttachedToRings)
continue;
if (!m_Distances.ContainsKey(orbitalPosition.m_AttachedRing))
{
orbitalPosition.m_AttachedRing = m_LastGeneratedRing;
orbitalPosition.m_Behaviour.OnReachCentre();
}
float distance = m_Distances[orbitalPosition.m_AttachedRing];
orbitalPosition.m_DistanceFromCentre = distance;
orbitalPosition.m_DistanceAlongRadius = (orbitalPosition.m_DistanceAlongRadius + LocalDeltaTime * Settings.Instance.RadiusSpeed * orbitalPosition.m_SpinSpeed) % (Mathf.PI * 2);
orbitalPosition.m_Owner.position = orbitalPosition.TranslateToVec3();
}
}
private void FixedUpdate()
{
foreach (OrbitalPosition orbital in m_ObjectInstances)
{
if (orbital == m_PlayerOrbitalPosition)
continue;
Vector2 a = orbital.TranslateToVec3();
Vector2 b = m_PlayerOrbitalPosition.TranslateToVec3();
float distance = (a - b).magnitude;
float radii = orbital.m_ObjectRadius + m_PlayerOrbitalPosition.m_ObjectRadius;
if (distance < radii)
{
orbital.m_Behaviour.OnCollision(m_PlayerOrbitalPosition.m_Behaviour);
m_PlayerOrbitalPosition.m_Behaviour.OnCollision(orbital.m_Behaviour);
}
}
if (Random.Range(0, 20) == 0 && AllowPlayerInput && m_CurrentRingAllowsSpawning)
Instantiate(Settings.Instance.EnemyPrefab);
}
public static void RegisterOrbitalPositionInstance(OrbitalPosition newInstance) =>
s_Instance.m_ObjectInstances.Add(newInstance);
public static void UnregisterOrbitalPositionInstance(OrbitalPosition removedInstance) =>
s_Instance.m_ObjectInstances.Remove(removedInstance);
}
public abstract class OrbitalPositionBehaviour : MonoBehaviour
{
[SerializeField] protected OrbitalPosition m_OrbitalPosition;
private void Start()
{
m_OrbitalPosition = new OrbitalPosition(gameObject)
{
m_Behaviour = this
};
GlobalOrbitalPositionManager.RegisterOrbitalPositionInstance(m_OrbitalPosition);
OnStart();
}
private void OnDestroy() =>
GlobalOrbitalPositionManager.UnregisterOrbitalPositionInstance(m_OrbitalPosition);
protected virtual void OnStart() { }
public virtual void OnReachCentre() { }
public virtual void OnCollision(OrbitalPositionBehaviour other) { }
public virtual void OnSimulationRestart() { }
}

View File

@@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing;
public class PlayerController : OrbitalPositionBehaviour public class PlayerController : OrbitalBehaviour
{ {
[Header("References")] [Header("References")]
[SerializeField] private MeshRenderer m_Renderer; [SerializeField] private MeshRenderer m_Renderer;
@@ -14,7 +14,6 @@ public class PlayerController : OrbitalPositionBehaviour
[SerializeField] private PostProcessVolume m_PostProcessVolume; [SerializeField] private PostProcessVolume m_PostProcessVolume;
private static PlayerController Instance; private static PlayerController Instance;
public static bool IsPlayerAttached => Instance.m_OrbitalPosition.m_IsAttachedToRings;
private static int s_HighScore = 20; private static int s_HighScore = 20;
public static int s_PlayerScore; public static int s_PlayerScore;
@@ -26,16 +25,19 @@ public class PlayerController : OrbitalPositionBehaviour
private bool m_HasInvincibility; private bool m_HasInvincibility;
private bool m_KillingItself; private bool m_KillingItself;
protected override void OnStart() private void Start()
{ {
Instance = this;
s_HighScore = Mathf.Max(s_HighScore, PlayerPrefs.GetInt("HighScore", 0)); s_HighScore = Mathf.Max(s_HighScore, PlayerPrefs.GetInt("HighScore", 0));
Debug.Log($"Loaded high score of [{s_HighScore}]"); Instance = this;
GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition); BehaviourManager.SetPlayer(this);
RegisterObject(new OrbitalInitializer
{
ObjectRadius = 0.1f,
SpinSpeed = 0.2f
});
m_OrbitalPosition.m_ObjectRadius = 0.1f; IsAttachedToRings = true;
m_OrbitalPosition.m_SpinSpeed = 0.2f;
} }
public void Update() public void Update()
@@ -45,9 +47,9 @@ public class PlayerController : OrbitalPositionBehaviour
m_ScoreText.color = s_PlayerScore > s_HighScore ? Color.yellow : Color.white; m_ScoreText.color = s_PlayerScore > s_HighScore ? Color.yellow : Color.white;
m_Renderer.material = m_HasFreeHitActive ? m_FreeHitMaterial : m_DefaultMaterial; m_Renderer.material = m_HasFreeHitActive ? m_FreeHitMaterial : m_DefaultMaterial;
if (GlobalInput.IsScreenClicked && GlobalOrbitalPositionManager.AllowPlayerInput) if (GlobalInput.IsScreenClicked && BehaviourManager.AllowPlayerInput)
{ {
m_OrbitalPosition.m_AttachedRing += 1; AdvanceRing();
} }
if (!m_KillingItself) if (!m_KillingItself)
@@ -57,31 +59,26 @@ public class PlayerController : OrbitalPositionBehaviour
m_DeathLerp += Time.deltaTime; m_DeathLerp += Time.deltaTime;
} }
public static void AttachPlayer()
{
Instance.m_OrbitalPosition.m_IsAttachedToRings = true;
}
private IEnumerator OnGrowPlayerModifier() private IEnumerator OnGrowPlayerModifier()
{ {
transform.localScale *= 1.5f; transform.localScale *= 1.5f;
m_OrbitalPosition.m_ObjectRadius *= 1.5f; //m_OrbitalPosition.m_ObjectRadius *= 1.5f;
yield return new WaitForSecondsRealtime(15f); yield return new WaitForSecondsRealtime(15f);
transform.localScale /= 1.5f; transform.localScale /= 1.5f;
m_OrbitalPosition.m_ObjectRadius /= 1.5f; //m_OrbitalPosition.m_ObjectRadius /= 1.5f;
} }
private IEnumerator OnShrinkPlayerModifier() private IEnumerator OnShrinkPlayerModifier()
{ {
transform.localScale *= 0.6f; transform.localScale *= 0.6f;
m_OrbitalPosition.m_ObjectRadius *= 0.6f; //m_OrbitalPosition.m_ObjectRadius *= 0.6f;
yield return new WaitForSecondsRealtime(15f); yield return new WaitForSecondsRealtime(15f);
transform.localScale /= 0.6f; transform.localScale /= 0.6f;
m_OrbitalPosition.m_ObjectRadius /= 0.6f; //m_OrbitalPosition.m_ObjectRadius /= 0.6f;
} }
private IEnumerator TriggerInvincibility() private IEnumerator TriggerInvincibility()
@@ -94,9 +91,9 @@ public class PlayerController : OrbitalPositionBehaviour
m_HasInvincibility = false; m_HasInvincibility = false;
} }
public override void OnCollision(OrbitalPositionBehaviour other) protected override void OnOrbitalCollision(OrbitalBehaviour other)
{ {
if (!m_OrbitalPosition.m_IsAttachedToRings) if (!IsAttachedToRings)
return; return;
if (other.CompareTag("Enemy")) if (other.CompareTag("Enemy"))
@@ -112,7 +109,8 @@ public class PlayerController : OrbitalPositionBehaviour
return; return;
} }
GlobalOrbitalPositionManager.RestartSimulation(); StartCoroutine(BehaviourManager.RestartSimulation());
m_SuicidePoint = transform.position; m_SuicidePoint = transform.position;
m_KillingItself = true; m_KillingItself = true;
m_DeathLerp = 0f; m_DeathLerp = 0f;
@@ -139,7 +137,7 @@ public class PlayerController : OrbitalPositionBehaviour
break; break;
case PlayerModifier.Modifiers.SpeedUp: case PlayerModifier.Modifiers.SpeedUp:
StartCoroutine(GlobalOrbitalPositionManager.Instance.StartPlayerSpeedupModifier()); StartCoroutine(BehaviourManager.StartPlayerSpeedupModifier());
break; break;
case PlayerModifier.Modifiers.ClearAllEnemies: case PlayerModifier.Modifiers.ClearAllEnemies:
@@ -158,7 +156,7 @@ public class PlayerController : OrbitalPositionBehaviour
} }
} }
public override void OnSimulationRestart() protected override void OnSimulationRestart()
{ {
m_KillingItself = false; m_KillingItself = false;
m_Renderer.enabled = true; m_Renderer.enabled = true;
@@ -172,8 +170,13 @@ public class PlayerController : OrbitalPositionBehaviour
s_PlayerScore = 0; s_PlayerScore = 0;
} }
public override void OnReachCentre() protected override void OnReachCentre()
{ {
GlobalOrbitalPositionManager.RestartSimulation(); StartCoroutine(BehaviourManager.RestartSimulation());
}
public static void AttachPlayer()
{
Instance.IsAttachedToRings = true;
} }
} }

View File

@@ -1,8 +1,8 @@
using System; using System;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random; using URandom = UnityEngine.Random;
public class PlayerModifier : OrbitalPositionBehaviour public class PlayerModifier : OrbitalBehaviour
{ {
public enum Modifiers public enum Modifiers
{ {
@@ -24,17 +24,24 @@ public class PlayerModifier : OrbitalPositionBehaviour
return (Modifiers)possibilities.GetValue(s_RandomGenerator.Next(possibilities.Length)); return (Modifiers)possibilities.GetValue(s_RandomGenerator.Next(possibilities.Length));
} }
protected override void OnStart() private void Start()
{ {
RegisterObject(new OrbitalInitializer
{
DistanceAlongCircumference = URandom.Range(0f, Mathf.PI * 2f),
ObjectRadius = 0.3f,
SpinSpeed = 1.6f
});
transform.position = new Vector3(0, 0, -100f); transform.position = new Vector3(0, 0, -100f);
m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f);
m_OrbitalPosition.m_ObjectRadius = 0.3f;
m_OrbitalPosition.m_SpinSpeed = 1.6f;
Modifier = GetRandomModifier(); Modifier = GetRandomModifier();
} }
public override void OnCollision(OrbitalPositionBehaviour other) => Destroy(gameObject); protected override void OnOrbitalCollision(OrbitalBehaviour other) => Destroy(gameObject);
public override void OnReachCentre() => Destroy(gameObject); protected override void OnReachCentre() => Destroy(gameObject);
private void OnDestroy()
{
BehaviourManager.UnregisterOrbitalInstance(this);
}
} }