Made player modifiers more effective
This commit is contained in:
@@ -65,10 +65,15 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
|
||||
|
||||
public IEnumerator StartPlayerSpeedupModifier()
|
||||
{
|
||||
m_LocalDeltaTimeScale *= 2f;
|
||||
m_LocalDeltaTimeScale *= 1.5f;
|
||||
|
||||
yield return new WaitForSeconds(10f);
|
||||
|
||||
m_LocalDeltaTimeScale /= 1.5f;
|
||||
m_LocalDeltaTimeScale *= 2f;
|
||||
|
||||
yield return new WaitForSeconds(5f);
|
||||
|
||||
m_LocalDeltaTimeScale /= 2f;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user