Updated PP rendering
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@@ -105,14 +105,11 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
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lineRenderer.SetPosition(vert, m_PrecalculatedPositions[vert] * ring.transform.localScale.x);
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}
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float opacity = (ring.transform.localScale.x - 0.5f) / 4f;
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opacity = Mathf.Clamp(opacity, 0, 0.5f);
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float lerp = (ring.transform.localScale.x - 0.5f) / 4f;
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Color c = Color.Lerp(Color.black, Color.white, Mathf.Clamp01(lerp));
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if (ring.transform.localScale.x < 0.5f)
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toRemove.Add(ring);
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Color c = Color.white;
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c.a = opacity;
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lineRenderer.startColor = c;
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lineRenderer.endColor = c;
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