Updated PP rendering

This commit is contained in:
Pasha Bibko
2025-11-20 13:11:02 +00:00
parent 0ded385c97
commit 70a09156a1
2 changed files with 2 additions and 100 deletions

View File

@@ -105,14 +105,11 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
lineRenderer.SetPosition(vert, m_PrecalculatedPositions[vert] * ring.transform.localScale.x);
}
float opacity = (ring.transform.localScale.x - 0.5f) / 4f;
opacity = Mathf.Clamp(opacity, 0, 0.5f);
float lerp = (ring.transform.localScale.x - 0.5f) / 4f;
Color c = Color.Lerp(Color.black, Color.white, Mathf.Clamp01(lerp));
if (ring.transform.localScale.x < 0.5f)
toRemove.Add(ring);
Color c = Color.white;
c.a = opacity;
lineRenderer.startColor = c;
lineRenderer.endColor = c;