Added high score
Also made player always render on top of enemies
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@@ -155,7 +155,7 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
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if (ring.transform.localScale.x < 0.5f)
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{
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if (IsSimulationRunning)
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PlayerController.PlayerScore++;
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PlayerController.s_PlayerScore++;
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toRemove.Add(ring);
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}
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