Added high score
Also made player always render on top of enemies
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@@ -14,7 +14,7 @@ public class EnemyController : OrbitalPositionBehaviour
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public override void OnReachCentre()
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{
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if (GlobalOrbitalPositionManager.IsSimulationRunning)
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PlayerController.PlayerScore++;
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PlayerController.s_PlayerScore++;
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Destroy(gameObject);
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}
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