Added custom collision
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@@ -2,12 +2,12 @@ using UnityEngine;
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public class PlayerController : OrbitalPositionBehaviour
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{
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float m_StartPosition;
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public GameObject m_EnemyPrefab;
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public override void OnStart()
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{
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m_OrbitalPosition.DistanceFromCentre = m_StartPosition;
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GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
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m_OrbitalPosition.RadiusDistance = 0.4f;
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}
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public void Update()
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@@ -22,4 +22,9 @@ public class PlayerController : OrbitalPositionBehaviour
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Instantiate(m_EnemyPrefab);
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}
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}
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public override void OnCollision(OrbitalPositionBehaviour other)
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{
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Debug.Log("HIT OBSTACLE IG");
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}
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}
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