Fixed player death launch
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@@ -89,8 +89,12 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
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if (PlayerController.IsPlayerAttached)
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s_Instance.m_PlayerOrbitalPosition.m_AttachedRing = s_Instance.m_LastGeneratedRing;
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}
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PlayerController.AttachPlayer();
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foreach (OrbitalPosition behaviour in s_Instance.m_ObjectInstances)
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{
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behaviour.m_Behaviour.OnSimulationRestart();
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}
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yield return new WaitForSeconds(1.3f);
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AllowPlayerInput = true;
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@@ -223,4 +227,6 @@ public abstract class OrbitalPositionBehaviour : MonoBehaviour
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public virtual void OnReachCentre() { }
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public virtual void OnCollision(OrbitalPositionBehaviour other) { }
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public virtual void OnSimulationRestart() { }
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}
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