Updated Visual Style

This commit is contained in:
Pasha Bibko
2025-11-25 14:55:33 +00:00
parent c85076c588
commit 3ae3d3e0d0
5 changed files with 23 additions and 9 deletions

View File

@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: RedMat m_Name: RedMat
m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: [] m_ValidKeywords: []
@@ -47,6 +47,10 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MainBump:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -79,6 +83,7 @@ Material:
- _Mode: 0 - _Mode: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Parallax: 0.02 - _Parallax: 0.02
- _Shininess: 0.2
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 1
@@ -91,8 +96,9 @@ Material:
- _UseUIAlphaClip: 0 - _UseUIAlphaClip: 0
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 1, g: 0, b: 0, a: 1} - _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1} - _Flip: {r: 1, g: 1, b: 1, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1} - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _Specular: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@@ -27,7 +27,7 @@ Transform:
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2} m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_ConstrainProportionsScale: 1 m_ConstrainProportionsScale: 1
m_Children: m_Children:
- {fileID: 1739635715747709762} - {fileID: 1739635715747709762}
@@ -45,6 +45,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8a4502a12b7f15246aa7b9cc2d30a862, type: 3} m_Script: {fileID: 11500000, guid: 8a4502a12b7f15246aa7b9cc2d30a862, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_OrbitalPosition:
m_AttachedRing: 0
m_DistanceFromCentre: 0
m_DistanceAlongRadius: 0
m_ObjectRadius: 0
m_IsAttachedToRings: 0
m_Behaviour: {fileID: 0}
m_SpinSpeed: 0
--- !u!1 &4804673878835712602 --- !u!1 &4804673878835712602
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -127,4 +135,4 @@ MeshFilter:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4804673878835712602} m_GameObject: {fileID: 4804673878835712602}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}

View File

@@ -354,7 +354,7 @@ MonoBehaviour:
volumeTrigger: {fileID: 519420032} volumeTrigger: {fileID: 519420032}
volumeLayer: volumeLayer:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 23
stopNaNPropagation: 1 stopNaNPropagation: 1
finalBlitToCameraTarget: 0 finalBlitToCameraTarget: 0
antialiasingMode: 3 antialiasingMode: 3
@@ -560,11 +560,11 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 35 m_FontSize: 50
m_FontStyle: 0 m_FontStyle: 0
m_BestFit: 0 m_BestFit: 0
m_MinSize: 3 m_MinSize: 3
m_MaxSize: 40 m_MaxSize: 50
m_Alignment: 4 m_Alignment: 4
m_AlignByGeometry: 0 m_AlignByGeometry: 0
m_RichText: 1 m_RichText: 1

View File

@@ -7,7 +7,7 @@ public class EnemyController : OrbitalPositionBehaviour
transform.position = new Vector3(0, 0, -200f); transform.position = new Vector3(0, 0, -200f);
m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f); m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f);
m_OrbitalPosition.m_ObjectRadius = 0.2f; m_OrbitalPosition.m_ObjectRadius = 0.1f;
m_OrbitalPosition.m_SpinSpeed = 0.7f; m_OrbitalPosition.m_SpinSpeed = 0.7f;
} }

View File

@@ -22,7 +22,7 @@ public class PlayerController : OrbitalPositionBehaviour
GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition); GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
m_OrbitalPosition.m_ObjectRadius = 0.2f; m_OrbitalPosition.m_ObjectRadius = 0.1f;
m_OrbitalPosition.m_SpinSpeed = 0.2f; m_OrbitalPosition.m_SpinSpeed = 0.2f;
} }