[Refactor] General cleanup
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@@ -3,22 +3,22 @@ using UnityEngine;
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public class EnemyController : OrbitalPositionBehaviour
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{
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private static readonly List<EnemyController> s_Instances = new();
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private static readonly List<EnemyController> Instances = new();
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public static void KillAllEnemies()
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{
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foreach (EnemyController controller in s_Instances)
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foreach (EnemyController controller in Instances)
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{
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Destroy(controller.gameObject);
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PlayerController.s_PlayerScore++;
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}
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s_Instances.Clear();
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Instances.Clear();
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}
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protected override void OnStart()
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{
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s_Instances.Add(this);
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Instances.Add(this);
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transform.position = new Vector3(0, 0, -200f);
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@@ -32,7 +32,7 @@ public class EnemyController : OrbitalPositionBehaviour
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if (GlobalOrbitalPositionManager.s_IsSimulationRunning)
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PlayerController.s_PlayerScore++;
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s_Instances.Remove(this);
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Instances.Remove(this);
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Destroy(gameObject);
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}
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}
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