[Refactor] General cleanup

This commit is contained in:
Pasha Bibko
2025-11-27 21:54:11 +00:00
parent 201675720c
commit 2d974f5217
4 changed files with 50 additions and 58 deletions

View File

@@ -3,22 +3,22 @@ using UnityEngine;
public class EnemyController : OrbitalPositionBehaviour
{
private static readonly List<EnemyController> s_Instances = new();
private static readonly List<EnemyController> Instances = new();
public static void KillAllEnemies()
{
foreach (EnemyController controller in s_Instances)
foreach (EnemyController controller in Instances)
{
Destroy(controller.gameObject);
PlayerController.s_PlayerScore++;
}
s_Instances.Clear();
Instances.Clear();
}
protected override void OnStart()
{
s_Instances.Add(this);
Instances.Add(this);
transform.position = new Vector3(0, 0, -200f);
@@ -32,7 +32,7 @@ public class EnemyController : OrbitalPositionBehaviour
if (GlobalOrbitalPositionManager.s_IsSimulationRunning)
PlayerController.s_PlayerScore++;
s_Instances.Remove(this);
Instances.Remove(this);
Destroy(gameObject);
}
}