Added score counter
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@@ -1,7 +1,10 @@
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerController : OrbitalPositionBehaviour
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{
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public static int PlayerScore = 0;
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private static PlayerController s_Instance;
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public static bool IsPlayerAttached => s_Instance.m_OrbitalPosition.m_IsAttachedToRings;
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public static void AttachPlayer() { s_Instance.m_OrbitalPosition.m_IsAttachedToRings = true; }
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@@ -11,6 +14,7 @@ public class PlayerController : OrbitalPositionBehaviour
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private float m_DeathLerp;
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public MeshRenderer m_Renderer;
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public Text m_ScoreText;
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protected override void OnStart()
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{
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@@ -18,12 +22,14 @@ public class PlayerController : OrbitalPositionBehaviour
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GlobalOrbitalPositionManager.SetPlayer(m_OrbitalPosition);
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m_OrbitalPosition.m_ObjectRadius = 0.4f;
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m_OrbitalPosition.m_ObjectRadius = 0.2f;
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m_OrbitalPosition.m_SpinSpeed = 0.2f;
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}
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public void Update()
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{
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m_ScoreText.text = PlayerScore.ToString();
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if (Input.GetKeyDown(KeyCode.Space) && GlobalOrbitalPositionManager.AllowPlayerInput)
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{
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m_OrbitalPosition.m_AttachedRing += 1;
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@@ -53,6 +59,8 @@ public class PlayerController : OrbitalPositionBehaviour
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m_Renderer.enabled = true;
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m_Renderer.material.color = Color.green;
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PlayerScore = 0;
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}
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public override void OnReachCentre()
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