[Refactor] GlobalOrbitalSettings
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@@ -1,26 +1,16 @@
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using UnityEngine;
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public class GlobalOrbitalSettings : MonoBehaviour
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public class Settings : MonoBehaviour
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{
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private static GlobalOrbitalSettings Instance = null;
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public static Settings Instance;
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[SerializeField, Range(0f, Mathf.PI * 2)] float m_RadiusSpeed = 2f;
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public static float RadiusSpeed => Instance.m_RadiusSpeed;
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[field: SerializeField, Range(0f, Mathf.PI * 2)] public float RadiusSpeed { get; private set; } = 2f;
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[field: SerializeField, Range(0f, 2f)] public float DistanceSpeed { get; private set; } = 0.6f;
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[field: SerializeField, Range(0f, 1f)] public float GapDistance { get; private set; } = 0.3f;
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[SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 0.6f;
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public static float DistanceSpeed => Instance.m_DistanceSpeed;
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[SerializeField, Range(0f, 1f)] float m_GapDistance = 0.3f;
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public static float GapDistance => Instance.m_GapDistance;
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[SerializeField] GameObject m_RingPrefab;
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public static GameObject RingPrefab => Instance.m_RingPrefab;
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[SerializeField] GameObject m_EnemyPrefab;
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public static GameObject EnemyPrefab => Instance.m_EnemyPrefab;
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[SerializeField] GameObject m_ModifierPrefab;
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public static GameObject ModifierPrefab => Instance.m_ModifierPrefab;
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[field: SerializeField] public GameObject RingPrefab { get; private set; }
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[field: SerializeField] public GameObject EnemyPrefab { get; private set; }
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[field: SerializeField] public GameObject ModifierPrefab { get; private set; }
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private void Start() => Instance = this;
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}
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