Added basic player movement

This commit is contained in:
Pasha Bibko
2025-11-18 10:22:28 +00:00
parent 22c0eb0ef5
commit 177f7158c1
7 changed files with 199 additions and 34 deletions

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@@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GlobalOrbitalUpdater : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@@ -19,8 +19,8 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
List<OrbitalPosition> m_ObjectInstances = new(); List<OrbitalPosition> m_ObjectInstances = new();
[SerializeField, Range(0f, 1f)] float m_RadiusSpeed = 0.5f; [SerializeField, Range(0f, Mathf.PI * 2)] float m_RadiusSpeed = 2f;
[SerializeField, Range(0f, 1f)] float m_DistanceSpeed = 0.5f; [SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 2f;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void OnApplicationStart() private static void OnApplicationStart()

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@@ -8,4 +8,12 @@ public class PlayerController : OrbitalPositionBehaviour
{ {
m_OrbitalPosition.DistanceFromCentre = 10; m_OrbitalPosition.DistanceFromCentre = 10;
} }
public void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
m_OrbitalPosition.DistanceFromCentre += 1;
}
}
} }