Added basic player movement
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@@ -19,8 +19,8 @@ public class GlobalOrbitalPositionManager : MonoBehaviour
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List<OrbitalPosition> m_ObjectInstances = new();
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[SerializeField, Range(0f, 1f)] float m_RadiusSpeed = 0.5f;
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[SerializeField, Range(0f, 1f)] float m_DistanceSpeed = 0.5f;
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[SerializeField, Range(0f, Mathf.PI * 2)] float m_RadiusSpeed = 2f;
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[SerializeField, Range(0f, 2f)] float m_DistanceSpeed = 2f;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void OnApplicationStart()
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