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@@ -84,3 +84,15 @@ The loop of levels will be to:
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2. Remind players of a previous enemy
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3. Combine them together to create a new challenge
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4. Repeat
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### **3.3 Game systems**
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- **Powerups**
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: `
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Portals - to achieve the appearance of non-Euclidean Changing gravity direction - used in some of the puzzles Trains - start/end of levels as well as being travel between levels (interacted by player) Ticket barriers - act as one way barriers in levels (interacted by player)
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`
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- **Enemies**
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- **Level flow**
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