Added player mod (powerups)
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20
Assets/Scripts/PlayerModifier.cs
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20
Assets/Scripts/PlayerModifier.cs
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using UnityEngine;
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public class PlayerModifier : OrbitalPositionBehaviour
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{
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protected override void OnStart()
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{
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transform.position = new Vector3(0, 0, -100f);
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m_OrbitalPosition.m_DistanceAlongRadius = Random.Range(0f, Mathf.PI * 2f);
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m_OrbitalPosition.m_ObjectRadius = 0.3f;
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m_OrbitalPosition.m_SpinSpeed = 1.6f;
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}
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public override void OnReachCentre() => Destroy(gameObject);
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public override void OnCollision(OrbitalPositionBehaviour other)
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{
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Destroy(gameObject);
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}
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}
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