using PashaBibko.PenguinChase.Network; using UnityEngine; namespace PashaBibko.PenguinChase.Lobby { public class LobbyClientDisplayManager : MonoBehaviour { [Header("References")] [SerializeField] private GameObject ClientDisplayPrefab; [SerializeField] private GameObject ClientDisplayParent; private int mCachedClientCount = -1; // Forces a refresh on initial load private void Update() { // Checks if the client count has changed since last update if (mCachedClientCount != GameNetworkClient.ConnectedClientCount) { // Clears all old client displays foreach (Transform child in ClientDisplayParent.transform) { Destroy(child.gameObject); } // Creates new objects for each client GameNetworkClient[] clients = GameNetworkClient.ConnectedClients; foreach (GameNetworkClient client in clients) { GameObject go = Instantiate(ClientDisplayPrefab, ClientDisplayParent.transform); LobbyClientDisplay display = go.GetComponent(); display.SetText(client); } } } } }