using Unity.Netcode; using UnityEngine; namespace PashaBibko.PenguinChase.GameState { public class GameStateSpawner : MonoBehaviour { private static GameStateSpawner sInstance; [Header("References")] [SerializeField] private GameObject GameStateControllerPrefab; private void Awake() { // Stops overlapping instances if (sInstance is not null) { Debug.LogError($"Multiple of [{nameof(GameStateSpawner)}] cannot exist."); Destroy(gameObject); return; } sInstance = this; } public static void CreateNetworkGameStateController() { GameObject go = Instantiate(sInstance.GameStateControllerPrefab); go.GetComponent().Spawn(); DontDestroyOnLoad(go); } } }