using PashaBibko.PenguinChase.Core.Network; using UnityEngine.UI; using UnityEngine; public class MainMenuController : MonoBehaviour { [Header("References")] [SerializeField] private Button HostButton; [SerializeField] private Button JoinButton; private void Start() { HostButton.onClick.AddListener(() => { Network.CurrentTransport = TransportType.Localhost; Network.Host(); }); JoinButton.onClick.AddListener(() => { Network.CurrentTransport = TransportType.Localhost; Network.Join(""); }); } }