using UnityEngine.SceneManagement; using UnityEngine; namespace PashaBibko.PenguinChase.Core { public static class BootstrapLoader { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void LoadBoostrapScene() { #if UNITY_EDITOR // Stops loading in on the bootstrap scene if (SceneManager.GetActiveScene().name == "Bootstrap") { SceneManager.LoadScene("MainMenu", LoadSceneMode.Single); } #endif // UNITY_EDITOR SceneManager.LoadScene("Bootstrap", LoadSceneMode.Additive); } } }