using PashaBibko.PenguinChase.Network; using UnityEngine.UI; using UnityEngine; namespace PashaBibko.PenguinChase.Lobby { public class LobbyClientDisplay : MonoBehaviour { [Header("References")] [SerializeField] private Text PlayerCountDisplay; [SerializeField] private Text PlayerNameDisplay; public void SetText(GameNetworkClient client) { PlayerCountDisplay.text = $"[{client.LocalPlayerCount}]"; PlayerNameDisplay.text = client.PlayerName; } } }