Fixed relay loading
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@@ -11,7 +11,7 @@ namespace PashaBibko.PenguinChase.Core.Network
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[SerializeField] private GameObject PrefabForEachClient;
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public static GameObject ClientPrefab => sInstance?.PrefabForEachClient;
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private void Start()
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private void Awake()
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{
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// Stops overlapping instances
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if (sInstance is not null)
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