Added basic lobby
This commit is contained in:
288
Assets/Prefabs/LobbyClientDisplay.prefab
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288
Assets/Prefabs/LobbyClientDisplay.prefab
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Assets/Prefabs/LobbyClientDisplay.prefab.meta
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7
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GameObject:
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@@ -1,4 +1,5 @@
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using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Core
|
||||
{
|
||||
@@ -7,6 +8,10 @@ namespace PashaBibko.PenguinChase.Core
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
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private static void LoadBoostrapScene()
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{
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// Makes sure the game onto the first scene
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SceneManager.LoadScene(0);
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// Loads the bootstrap object
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GameObject go = Resources.Load<GameObject>("Bootstrap");
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GameObject instance = Object.Instantiate(go);
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||||
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@@ -12,4 +12,4 @@ namespace PashaBibko.PenguinChase.Extensions
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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}
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8
Assets/Scripts/Lobby.meta
Normal file
8
Assets/Scripts/Lobby.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 24cb1941713e23d4dbc9f68bb85d6435
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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19
Assets/Scripts/Lobby/LobbyClientDisplay.cs
Normal file
19
Assets/Scripts/Lobby/LobbyClientDisplay.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using PashaBibko.PenguinChase.Network;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Lobby
|
||||
{
|
||||
public class LobbyClientDisplay : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private Text PlayerCountDisplay;
|
||||
[SerializeField] private Text PlayerNameDisplay;
|
||||
|
||||
public void SetText(GameNetworkClient client)
|
||||
{
|
||||
PlayerCountDisplay.text = $"[{client.LocalPlayerCount}]";
|
||||
PlayerNameDisplay.text = client.PlayerName;
|
||||
}
|
||||
}
|
||||
}
|
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3
Assets/Scripts/Lobby/LobbyClientDisplay.cs.meta
Normal file
3
Assets/Scripts/Lobby/LobbyClientDisplay.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9f49201e34d24522b93e78c7c24206ee
|
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timeCreated: 1779304359
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36
Assets/Scripts/Lobby/LobbyClientDisplayManager.cs
Normal file
36
Assets/Scripts/Lobby/LobbyClientDisplayManager.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using PashaBibko.PenguinChase.Network;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Lobby
|
||||
{
|
||||
public class LobbyClientDisplayManager : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private GameObject ClientDisplayPrefab;
|
||||
[SerializeField] private GameObject ClientDisplayParent;
|
||||
|
||||
private int mCachedClientCount = -1; // Forces a refresh on initial load
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Checks if the client count has changed since last update
|
||||
if (mCachedClientCount != GameNetworkClient.ConnectedClientCount)
|
||||
{
|
||||
// Clears all old client displays
|
||||
foreach (Transform child in ClientDisplayParent.transform)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
// Creates new objects for each client
|
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GameNetworkClient[] clients = GameNetworkClient.ConnectedClients;
|
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foreach (GameNetworkClient client in clients)
|
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{
|
||||
GameObject go = Instantiate(ClientDisplayPrefab, ClientDisplayParent.transform);
|
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LobbyClientDisplay display = go.GetComponent<LobbyClientDisplay>();
|
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display.SetText(client);
|
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}
|
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}
|
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}
|
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}
|
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}
|
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2
Assets/Scripts/Lobby/LobbyClientDisplayManager.cs.meta
Normal file
2
Assets/Scripts/Lobby/LobbyClientDisplayManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3dbc4cc72e209e84aa134a24a54c818f
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@@ -10,6 +10,8 @@ public class MainMenuController : MonoBehaviour
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[SerializeField] private Button JoinButton;
|
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[SerializeField] private InputField HostCode;
|
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[SerializeField] private Dropdown HostNetworkType;
|
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[SerializeField] private InputField PlayerName;
|
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[SerializeField] private Slider PlayerCount;
|
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|
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private void Start()
|
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{
|
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@@ -35,5 +37,15 @@ public class MainMenuController : MonoBehaviour
|
||||
|
||||
Network.Join(code);
|
||||
});
|
||||
|
||||
PlayerCount.onValueChanged.AddListener(value =>
|
||||
{
|
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GameNetworkClient.LocalClientCount = Mathf.RoundToInt(value);
|
||||
});
|
||||
|
||||
PlayerName.onEndEdit.AddListener(value =>
|
||||
{
|
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GameNetworkClient.LocalName = value;
|
||||
});
|
||||
}
|
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}
|
||||
|
||||
@@ -45,4 +45,4 @@ namespace PashaBibko.PenguinChase.Network
|
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networkObject.SpawnAsPlayerObject(id);
|
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}
|
||||
}
|
||||
}
|
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}
|
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|
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@@ -1,18 +1,54 @@
|
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using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using System.Linq;
|
||||
using Unity.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PashaBibko.PenguinChase.Network
|
||||
{
|
||||
public class GameNetworkClient : NetworkBehaviour
|
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{
|
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private static Dictionary<ulong, GameNetworkClient> sConnectedClients = new();
|
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public static int LocalClientCount { get; set; }
|
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public static string LocalName { get; set; }
|
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|
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private static readonly Dictionary<ulong, GameNetworkClient> sConnectedClients = new();
|
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private static bool sDoneInitialSearch = false;
|
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|
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public static GameNetworkClient LocalClient { get; private set; }
|
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|
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public static GameNetworkClient[] ConnectedClients => sConnectedClients.Values.ToArray();
|
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public static int ConnectedClientCount => sConnectedClients.Count;
|
||||
|
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private readonly NetworkVariable<FixedString32Bytes> mPlayerName = new
|
||||
(
|
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default,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Owner
|
||||
);
|
||||
|
||||
private readonly NetworkVariable<int> mLocalPlayerCount = new
|
||||
(
|
||||
0,
|
||||
NetworkVariableReadPermission.Everyone,
|
||||
NetworkVariableWritePermission.Owner
|
||||
);
|
||||
|
||||
public int LocalPlayerCount => mLocalPlayerCount.Value;
|
||||
public string PlayerName => mPlayerName.Value.ToString();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
name = $"NetworkClient-{OwnerClientId}";
|
||||
|
||||
// If it is the local instance registers it as such
|
||||
if (IsOwner)
|
||||
{
|
||||
mLocalPlayerCount.Value = LocalClientCount;
|
||||
mPlayerName.Value = LocalName;
|
||||
|
||||
LocalClient = this;
|
||||
|
||||
Debug.Log($"[Game Network Client] has had start called [{LocalName} | {mPlayerName.Value}]");
|
||||
}
|
||||
|
||||
// Searches for existing clients if it is the first one to be locally loaded
|
||||
if (!sDoneInitialSearch)
|
||||
{
|
||||
@@ -32,5 +68,7 @@ namespace PashaBibko.PenguinChase.Network
|
||||
sConnectedClients.Add(OwnerClientId, this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDestroy() => sConnectedClients.Remove(OwnerClientId);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user