Added game state and network client
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30
Assets/Scripts/Network/Transports/LocalhostTransport.cs
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30
Assets/Scripts/Network/Transports/LocalhostTransport.cs
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using PashaBibko.PenguinChase.GameState;
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using System.Collections;
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using Unity.Netcode;
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using System;
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namespace PashaBibko.PenguinChase.Network
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{
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public class LocalhostTransport : INetworkTransport
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{
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// TODO: Allow connection to different devices on local network
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public IEnumerator Join(string _, Action callback)
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{
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NetworkManager.Singleton.StartClient();
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callback.Invoke();
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yield break;
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}
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public IEnumerator Host(Action callback)
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{
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NetworkManager.Singleton.StartHost();
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GameStateSpawner.CreateNetworkGameStateController();
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ConnectionManager.CreateNetworkConnectionManager();
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callback.Invoke();
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yield break;
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}
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}
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}
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