using PashaBibko.Pacore.Attributes; using PashaBibko.Pacore.Threading; using UnityEngine; using System; [CreateInstanceOnStart] public class TestMonoBehaviour : MonoBehaviour { [InspectorReadOnly, SerializeField] private GameObject go; [MonoScript(inherited: typeof(MonoBehaviour))] public string Spawnable; [DetectInspectorChanges("OnTestChange")] public int Test; [StaticInspectorField] private static string StaticText; [StaticInspectorField] private static string OtherStaticText; private void OnTestChange() => LogTestValue(); [InspectorCallable(nameof(LogSpawnableType))] public void LogSpawnableType() { Debug.Log(Spawnable); } [InspectorCallable("Test button")] public void LogTestValue() { try { ThreadSafe.EnforceBackgroundThread(); } catch (Exception err) { Debug.LogError(err.Message); } } }