Logo
Explore Help
Sign In
Pasha/MIRROR-The-Mobius-Line
1
0
Fork 0
You've already forked MIRROR-The-Mobius-Line
mirror of https://github.com/PashaBibko/The-Mobius-Line.git synced 2026-04-03 17:39:03 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
4f47cd883a554f535cb23a66598e9718eb267ed3
MIRROR-The-Mobius-Line/Assets/Scripts/Player
History
Pasha Bibko 4f47cd883a Did stuff
2025-04-02 15:46:11 +01:00
..
CameraController.cs
Portal rendering 1/2 done
2025-04-01 19:21:37 +01:00
CameraController.cs.meta
Added basic movement
2025-03-26 11:37:48 +00:00
PlayerCollisions.cs
Started implementation of portal teleporting
2025-04-02 14:47:27 +01:00
PlayerCollisions.cs.meta
Now able to look any direction during wall ride
2025-03-28 13:55:49 +00:00
PlayerFixedUpdate.cs
Did stuff
2025-04-02 15:46:11 +01:00
PlayerFixedUpdate.cs.meta
Split the PlayerMovement class into mulltiple files
2025-03-28 12:31:42 +00:00
PlayerMovement.cs
Epilepsy sim
2025-04-02 13:45:27 +01:00
PlayerMovement.cs.meta
Added basic movement
2025-03-26 11:37:48 +00:00
PlayerState.cs
Made wall-riding able to turn corners
2025-03-28 14:29:03 +00:00
PlayerState.cs.meta
Split the PlayerMovement class into mulltiple files
2025-03-28 12:31:42 +00:00
PlayerUpdate.cs
Did stuff
2025-04-02 15:46:11 +01:00
PlayerUpdate.cs.meta
Split the PlayerMovement class into mulltiple files
2025-03-28 12:31:42 +00:00
SlidingMovement.cs
Did stuff
2025-04-02 15:46:11 +01:00
SlidingMovement.cs.meta
Split the PlayerMovement class into mulltiple files
2025-03-28 12:31:42 +00:00
WallRunningMovement.cs
Did stuff
2025-04-02 15:46:11 +01:00
WallRunningMovement.cs.meta
Split the PlayerMovement class into mulltiple files
2025-03-28 12:31:42 +00:00
Powered by Gitea Version: 1.25.1 Page: 287ms Template: 23ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API