Files
MIRROR-The-Mobius-Line/Assets/Scripts/Portals/PortalManager.cs
2025-04-02 07:55:08 +01:00

62 lines
1.8 KiB
C#

using UnityEngine;
public class PortalManager : MonoBehaviour
{
[Header("References")]
[SerializeField] GameObject m_OtherPortal;
[Header("Set References")]
[SerializeField] GameObject m_CameraPrefab;
[SerializeField] MeshRenderer m_PortalRenderer;
[Header("Points")]
[SerializeField] Transform m_PlayerPoint;
[SerializeField] Transform m_Pos;
[SerializeField] Transform m_Rot;
PortalManager m_OtherManager;
PortalCamera m_PortalCamera;
public PortalManager Linked() => m_OtherManager;
public Vector3 pos => transform.parent.position;
public Quaternion rot => transform.parent.rotation;
public void SetPos(Vector3 v) => transform.parent.position = v;
public Vector3 PlayerOffset() => m_PlayerPoint.position;
// Start is called before the first frame update
void Start()
{
// Validates that it is a portal
m_OtherManager = m_OtherPortal.GetComponentInChildren<PortalManager>();
if (m_OtherManager == null)
{
Debug.LogError("OtherPortal was not valid portal");
return;
}
// Creates the camera in top-level heirachry and stores the PortalCamera script
GameObject cam = Instantiate(m_CameraPrefab, transform.root.parent);
m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
// Initialises the camera so it renders to the portal and not the screen
m_PortalCamera.InitCamera(m_PortalRenderer, this);
}
// Updates is called every frame
void Update()
{
m_PlayerPoint.position = CameraController.Instance().transform.position;
}
public Vector3 TranslateOffsetToSpace(Vector3 pos, Vector3 euler)
{
m_Rot.localEulerAngles = euler;
m_Pos.localPosition = pos;
return m_Pos.position;
}
}