using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerTracker : MonoBehaviour { private bool m_IsTriggered = false; public bool State() => m_IsTriggered; private void OnTriggerEnter(Collider other) => m_IsTriggered = true; private void OnTriggerExit(Collider other) => m_IsTriggered = false; }