using UnityEngine; public class RoomEnterance : MonoBehaviour { [Header("Triggers")] [SerializeField] TriggerTracker m_TriggerA; [SerializeField] TriggerTracker m_TriggerB; bool m_PlayerIsLeaving = false; public bool IsLeaving() => m_PlayerIsLeaving; private void Update() { if (m_TriggerB.State() == true && m_TriggerA.State() == false) { m_PlayerIsLeaving = true; } else { m_PlayerIsLeaving = false; } } }