5 Commits
V1.2 ... V1.3

Author SHA1 Message Date
c191af0d4b Updated In-Game GUI to match the menu UI 2025-05-02 11:57:19 +01:00
728238edaf Removed faces from mesh to stop visual glitches 2025-05-02 11:44:59 +01:00
57c0acbab9 Made menus much nicer to look at
Also added a changeable FOV
2025-05-02 11:28:36 +01:00
cc701b5a00 Added font 2025-04-30 15:56:05 +01:00
8325f34ead Fixed Sensitvity bar position 2025-04-30 15:05:03 +01:00
22 changed files with 5670 additions and 3760 deletions

8
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@@ -28,6 +28,8 @@ public class CameraController : MonoBehaviour
// Start is called before the first frame update
void Start()
{
gameObject.GetComponent<Camera>().fieldOfView = MainMenu.fov;
// Checks it is the only instance
if (s_Instance == null)
{

View File

@@ -30,6 +30,7 @@ public class PortalCamera : MonoBehaviour
// Gets the camera from the component
m_Camera = gameObject.GetComponent<Camera>();
m_Camera.fieldOfView = MainMenu.fov;
// Creates the render texture
RenderTextureDescriptor descriptor = new(Screen.width, Screen.height);

View File

@@ -18,8 +18,11 @@ public class MainMenu : MonoBehaviour
[Header("Options References")]
[SerializeField] Text m_SensText;
[SerializeField] Slider m_SensitivitySlider;
[SerializeField] Text m_FOVText;
[SerializeField] Slider m_FOVSlider;
public static float sens = 100.0f;
public static float sens = 35;
public static float fov = 90;
private void Start()
{
@@ -30,6 +33,9 @@ public class MainMenu : MonoBehaviour
Cursor.visible = true;
Cursor.lockState = CursorLockMode.Confined;
m_FOVSlider.value = fov;
m_SensitivitySlider.value = sens;
}
public void StartGame() => SceneManager.LoadScene(1);
@@ -65,5 +71,8 @@ public class MainMenu : MonoBehaviour
sens = m_SensitivitySlider.value;
m_SensText.text = sens.ToString();
fov = m_FOVSlider.value;
m_FOVText.text = fov.ToString();
}
}

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@@ -144,7 +144,7 @@
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