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5 Commits
| Author | SHA1 | Date | |
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| c191af0d4b | |||
| 728238edaf | |||
| 57c0acbab9 | |||
| cc701b5a00 | |||
| 8325f34ead |
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File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -28,6 +28,8 @@ public class CameraController : MonoBehaviour
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// Start is called before the first frame update
|
// Start is called before the first frame update
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void Start()
|
void Start()
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{
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{
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gameObject.GetComponent<Camera>().fieldOfView = MainMenu.fov;
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// Checks it is the only instance
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// Checks it is the only instance
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if (s_Instance == null)
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if (s_Instance == null)
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{
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{
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@@ -30,6 +30,7 @@ public class PortalCamera : MonoBehaviour
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// Gets the camera from the component
|
// Gets the camera from the component
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m_Camera = gameObject.GetComponent<Camera>();
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m_Camera = gameObject.GetComponent<Camera>();
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m_Camera.fieldOfView = MainMenu.fov;
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// Creates the render texture
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[Header("Options References")]
|
[Header("Options References")]
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[SerializeField] Text m_SensText;
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[SerializeField] Text m_SensText;
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[SerializeField] Slider m_SensitivitySlider;
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[SerializeField] Slider m_SensitivitySlider;
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[SerializeField] Text m_FOVText;
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[SerializeField] Slider m_FOVSlider;
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|
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private void Start()
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private void Start()
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m_SensitivitySlider.value = sens;
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public void StartGame() => SceneManager.LoadScene(1);
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Reference in New Issue
Block a user