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https://github.com/PashaBibko/The-Mobius-Line.git
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11 Commits
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// Private constructor to stop accidental creation
|
// Private constructor to stop accidental creation
|
||||||
private GravityController() { }
|
private GravityController() { }
|
||||||
|
|
||||||
@@ -27,5 +31,6 @@ public class GravityController
|
|||||||
{
|
{
|
||||||
// Sets the gravity
|
// Sets the gravity
|
||||||
Physics.gravity = new Vector3(0, m_GravityScale * scale, 0);
|
Physics.gravity = new Vector3(0, m_GravityScale * scale, 0);
|
||||||
|
m_Up = Physics.gravity;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,8 @@ public class CameraController : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
gameObject.GetComponent<Camera>().fieldOfView = MainMenu.fov;
|
||||||
|
|
||||||
// Checks it is the only instance
|
// Checks it is the only instance
|
||||||
if (s_Instance == null)
|
if (s_Instance == null)
|
||||||
{
|
{
|
||||||
|
|||||||
10
Assets/Scripts/Portals/PortalBack.cs
Normal file
10
Assets/Scripts/Portals/PortalBack.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PortalBack : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] PortalManager m_Manager;
|
||||||
|
|
||||||
|
// private void OnCollisionEnter(Collision collision) => m_Manager.ForceTeleport();
|
||||||
|
}
|
||||||
11
Assets/Scripts/Portals/PortalBack.cs.meta
Normal file
11
Assets/Scripts/Portals/PortalBack.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
||||||
|
MonoImporter:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -30,6 +30,7 @@ public class PortalCamera : MonoBehaviour
|
|||||||
|
|
||||||
// Gets the camera from the component
|
// Gets the camera from the component
|
||||||
m_Camera = gameObject.GetComponent<Camera>();
|
m_Camera = gameObject.GetComponent<Camera>();
|
||||||
|
m_Camera.fieldOfView = MainMenu.fov;
|
||||||
|
|
||||||
// Creates the render texture
|
// Creates the render texture
|
||||||
RenderTextureDescriptor descriptor = new(Screen.width, Screen.height);
|
RenderTextureDescriptor descriptor = new(Screen.width, Screen.height);
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public class PortalManager : MonoBehaviour
|
|||||||
// Private variables //
|
// Private variables //
|
||||||
|
|
||||||
PortalManager m_OtherManager;
|
PortalManager m_OtherManager;
|
||||||
PortalCamera m_PortalCamera;
|
[SerializeField] PortalCamera m_PortalCamera;
|
||||||
|
|
||||||
// Gets the other end of the portal
|
// Gets the other end of the portal
|
||||||
public PortalManager Linked() => m_OtherManager;
|
public PortalManager Linked() => m_OtherManager;
|
||||||
@@ -52,6 +52,23 @@ public class PortalManager : MonoBehaviour
|
|||||||
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
m_PlayerPoint.position = CameraController.Instance().transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ForceTeleport()
|
||||||
|
{
|
||||||
|
// Calculates if the player is going towards the portal
|
||||||
|
Vector3 difference = PlayerMovement.Pos() - transform.position;
|
||||||
|
|
||||||
|
// Rotates the player
|
||||||
|
float rotDif = -Quaternion.Angle(transform.rotation, m_OtherManager.transform.rotation) + m_AngleDif;
|
||||||
|
CameraController.Instance().RotatePlayerDirection(new Vector2(0f, rotDif));
|
||||||
|
|
||||||
|
// Tellss the player it went through a portal
|
||||||
|
PlayerMovement.Instance().WentThroughPortal(rotDif);
|
||||||
|
|
||||||
|
// Teleports the player
|
||||||
|
Vector3 offset = Quaternion.Euler(0f, rotDif, 0f) * difference;
|
||||||
|
PlayerMovement.SetPos(m_OtherManager.transform.position + offset - new Vector3(0, 1.0f, 0));
|
||||||
|
}
|
||||||
|
|
||||||
// When something enters the portal
|
// When something enters the portal
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -18,8 +18,11 @@ public class MainMenu : MonoBehaviour
|
|||||||
[Header("Options References")]
|
[Header("Options References")]
|
||||||
[SerializeField] Text m_SensText;
|
[SerializeField] Text m_SensText;
|
||||||
[SerializeField] Slider m_SensitivitySlider;
|
[SerializeField] Slider m_SensitivitySlider;
|
||||||
|
[SerializeField] Text m_FOVText;
|
||||||
|
[SerializeField] Slider m_FOVSlider;
|
||||||
|
|
||||||
public static float sens = 100.0f;
|
public static float sens = 35;
|
||||||
|
public static float fov = 90;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@@ -30,6 +33,9 @@ public class MainMenu : MonoBehaviour
|
|||||||
|
|
||||||
Cursor.visible = true;
|
Cursor.visible = true;
|
||||||
Cursor.lockState = CursorLockMode.Confined;
|
Cursor.lockState = CursorLockMode.Confined;
|
||||||
|
|
||||||
|
m_FOVSlider.value = fov;
|
||||||
|
m_SensitivitySlider.value = sens;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartGame() => SceneManager.LoadScene(1);
|
public void StartGame() => SceneManager.LoadScene(1);
|
||||||
@@ -65,5 +71,8 @@ public class MainMenu : MonoBehaviour
|
|||||||
|
|
||||||
sens = m_SensitivitySlider.value;
|
sens = m_SensitivitySlider.value;
|
||||||
m_SensText.text = sens.ToString();
|
m_SensText.text = sens.ToString();
|
||||||
|
|
||||||
|
fov = m_FOVSlider.value;
|
||||||
|
m_FOVText.text = fov.ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
|
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||||||
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|
||||||
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|
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||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
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||||||
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||||||
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|
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|
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|
||||||
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||||||
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||||||
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@@ -114,12 +109,10 @@ TextureImporter:
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|
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|
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||||||
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||||||
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|
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8
Assets/Ultimate 10 Plus Shaders.meta
Normal file
8
Assets/Ultimate 10 Plus Shaders.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
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8
Assets/Ultimate 10 Plus Shaders/Shaders.meta
Normal file
8
Assets/Ultimate 10 Plus Shaders/Shaders.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
110
Assets/Ultimate 10 Plus Shaders/Shaders/Edge Detection.shader
Normal file
110
Assets/Ultimate 10 Plus Shaders/Shaders/Edge Detection.shader
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
/*
|
||||||
|
|
||||||
|
███████╗██████╗░░██████╗░███████╗ ██████╗░███████╗████████╗███████╗░█████╗░████████╗██╗░█████╗░███╗░░██╗
|
||||||
|
██╔════╝██╔══██╗██╔════╝░██╔════╝ ██╔══██╗██╔════╝╚══██╔══╝██╔════╝██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
|
||||||
|
█████╗░░██║░░██║██║░░██╗░█████╗░░ ██║░░██║█████╗░░░░░██║░░░█████╗░░██║░░╚═╝░░░██║░░░██║██║░░██║██╔██╗██║
|
||||||
|
██╔══╝░░██║░░██║██║░░╚██╗██╔══╝░░ ██║░░██║██╔══╝░░░░░██║░░░██╔══╝░░██║░░██╗░░░██║░░░██║██║░░██║██║╚████║
|
||||||
|
███████╗██████╔╝╚██████╔╝███████╗ ██████╔╝███████╗░░░██║░░░███████╗╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
|
||||||
|
╚══════╝╚═════╝░░╚═════╝░╚══════╝ ╚═════╝░╚══════╝░░░╚═╝░░░╚══════╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
|
||||||
|
|
||||||
|
░██████╗██╗░░██╗░█████╗░██████╗░███████╗██████╗░
|
||||||
|
██╔════╝██║░░██║██╔══██╗██╔══██╗██╔════╝██╔══██╗
|
||||||
|
╚█████╗░███████║███████║██║░░██║█████╗░░██████╔╝
|
||||||
|
░╚═══██╗██╔══██║██╔══██║██║░░██║██╔══╝░░██╔══██╗
|
||||||
|
██████╔╝██║░░██║██║░░██║██████╔╝███████╗██║░░██║
|
||||||
|
╚═════╝░╚═╝░░╚═╝╚═╝░░╚═╝╚═════╝░╚══════╝╚═╝░░╚═╝
|
||||||
|
|
||||||
|
█▀▀▄ █──█ ▀▀█▀▀ █──█ █▀▀ ░█▀▀▄ █▀▀ ▀█─█▀ █▀▀ █── █▀▀█ █▀▀█ █▀▀ █▀▀█
|
||||||
|
█▀▀▄ █▄▄█ ─░█── █▀▀█ █▀▀ ░█─░█ █▀▀ ─█▄█─ █▀▀ █── █──█ █──█ █▀▀ █▄▄▀
|
||||||
|
▀▀▀─ ▄▄▄█ ─░█── ▀──▀ ▀▀▀ ░█▄▄▀ ▀▀▀ ──▀── ▀▀▀ ▀▀▀ ▀▀▀▀ █▀▀▀ ▀▀▀ ▀─▀▀
|
||||||
|
____________________________________________________________________________________________________________________________________________
|
||||||
|
|
||||||
|
▄▀█ █▀ █▀ █▀▀ ▀█▀ ▀ █░█ █░░ ▀█▀ █ █▀▄▀█ ▄▀█ ▀█▀ █▀▀ ▄█ █▀█ ▄█▄ █▀ █░█ ▄▀█ █▀▄ █▀▀ █▀█ █▀
|
||||||
|
█▀█ ▄█ ▄█ ██▄ ░█░ ▄ █▄█ █▄▄ ░█░ █ █░▀░█ █▀█ ░█░ ██▄ ░█ █▄█ ░▀░ ▄█ █▀█ █▀█ █▄▀ ██▄ █▀▄ ▄█
|
||||||
|
____________________________________________________________________________________________________________________________________________
|
||||||
|
License:
|
||||||
|
The license is ATTRIBUTION 3.0
|
||||||
|
|
||||||
|
More license info here:
|
||||||
|
https://creativecommons.org/licenses/by/3.0/
|
||||||
|
____________________________________________________________________________________________________________________________________________
|
||||||
|
This shader has NOT been tested on any other PC configuration except the following:
|
||||||
|
CPU: Intel Core i5-6400
|
||||||
|
GPU: NVidia GTX 750Ti
|
||||||
|
RAM: 16GB
|
||||||
|
Windows: 10 x64
|
||||||
|
DirectX: 11
|
||||||
|
____________________________________________________________________________________________________________________________________________
|
||||||
|
*/
|
||||||
|
|
||||||
|
Shader "Ultimate 10+ Shaders/Edge Detection" /* The edge detection algorithm that is implemented in this shader is named "Sobel Edge Detection" */
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Color ("Color", Color) = (1,1,1,1)
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "Queue"="Transparent" }
|
||||||
|
Cull Back
|
||||||
|
|
||||||
|
GrabPass { }
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float3 normal : NORMAL;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 position : POSITION;
|
||||||
|
float4 screenPos : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
sampler2D _GrabTexture : register(s0);
|
||||||
|
|
||||||
|
v2f vert(appdata input)
|
||||||
|
{
|
||||||
|
v2f output;
|
||||||
|
|
||||||
|
output.position = UnityObjectToClipPos(input.vertex);
|
||||||
|
output.screenPos = output.position;
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
half4 pixel;
|
||||||
|
half2 uv;
|
||||||
|
fixed onePixelW, onePixelH;
|
||||||
|
half4 frag(v2f input) : SV_Target
|
||||||
|
{
|
||||||
|
uv = input.screenPos.xy / input.screenPos.w;
|
||||||
|
uv.x = (uv.x + 1) * .5;
|
||||||
|
uv.y = 1.0 - (uv.y + 1) * .5;
|
||||||
|
|
||||||
|
onePixelW = 1.0 / _ScreenParams.x;
|
||||||
|
onePixelH = 1.0 / _ScreenParams.y;
|
||||||
|
|
||||||
|
pixel = 0;
|
||||||
|
pixel = abs(
|
||||||
|
tex2D(_GrabTexture, half2(uv.x - onePixelW, uv.y)) -
|
||||||
|
tex2D(_GrabTexture, half2(uv.x + onePixelW, uv.y)) +
|
||||||
|
tex2D(_GrabTexture, half2(uv.x, uv.y + onePixelH)) -
|
||||||
|
tex2D(_GrabTexture, half2(uv.x, uv.y - onePixelH))
|
||||||
|
);
|
||||||
|
|
||||||
|
return pixel * _Color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 211b73cf71b1f6a48aa152214d4a886d
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -144,7 +144,7 @@
|
|||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "editor.lastMeshSelectMode",
|
"key": "editor.lastMeshSelectMode",
|
||||||
"value": "{\"m_Value\":4}"
|
"value": "{\"m_Value\":8}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
|||||||
@@ -1,2 +1,7 @@
|
|||||||
# The Mobius Line
|
# The Mobius Line
|
||||||
|
|
||||||
|
This is my FMP (final major project) that I created for my first year of Level 3 Game development. Windows downloads can be found under releases but if you wish to play via your browser you can play [here](https://pashabibko.itch.io/the-mobius-line).
|
||||||
|
|
||||||
|
### About
|
||||||
|
|
||||||
|
The mobius line is a speedrunning game built around non-Euclidean concepts set in the London Underground. Your goal is to get from one platform (the starting area) to the other (green wall) as fast as possible.
|
||||||
|
|||||||
Reference in New Issue
Block a user