Made first level IG

This commit is contained in:
2025-04-25 14:46:41 +01:00
parent 06010f27ef
commit f803d0ed83
18 changed files with 6813 additions and 9 deletions

View File

@@ -59,6 +59,9 @@ public class PortalCamera : MonoBehaviour
float angle = Quaternion.Angle(m_DisplayPortal.transform.parent.rotation, m_CapturePortal.transform.parent.rotation);
Quaternion rotDif = Quaternion.AngleAxis(angle, Vector3.up);
Vector3 newCamDir = rotDif * CameraController.Instance().transform.forward;
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot;
//Vector3 d = new(m_CapturePortal.CamDif(), 0f, 0f);
//Vector3 d = new(0f, 0f, m_CapturePortal.CamDif());
Vector3 d = new(0f, m_CapturePortal.CamDif(), 0f);
transform.parent.eulerAngles = Quaternion.LookRotation(newCamDir, Vector3.up).eulerAngles + m_Rot + d;
}
}

View File

@@ -5,6 +5,7 @@ public class PortalManager : MonoBehaviour
[Header("References")]
[SerializeField] GameObject m_OtherPortal;
[SerializeField] float m_AngleDif;
[SerializeField] float m_CamDif;
[Header("Set References")]
[SerializeField] GameObject m_CameraPrefab;
@@ -24,6 +25,8 @@ public class PortalManager : MonoBehaviour
// Gets the location of the player relative to the portal
public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
public float CamDif() => m_CamDif;
static bool s_TeleportedThisFrame = false;
// Start is called before the first frame update