mirror of
https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-04 09:59:04 +00:00
Final touches
This commit is contained in:
83
Assets/New Material.mat
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83
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WASD - Move
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LSHIFT - Wall Run (Red Walls)
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SPACE
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- Jump'
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Get to the green wall as fast as possible'
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File diff suppressed because one or more lines are too long
14
Assets/Scripts/KillPlayerOnCollision.cs
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14
Assets/Scripts/KillPlayerOnCollision.cs
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using System.Collections;
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||||||
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using System.Collections.Generic;
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using UnityEngine;
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||||||
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public class KillPlayerOnCollision : MonoBehaviour
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||||||
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{
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||||||
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private void OnTriggerEnter(Collider other)
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||||||
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{
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||||||
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if (other.CompareTag("Player"))
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||||||
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{
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||||||
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PlayerMovement.Instance().Kill();
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
11
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|||||||
// Update is called once per frame
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// Update is called once per frame
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||||||
void Update()
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void Update()
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||||||
{
|
{
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||||||
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if (PlayerMovement.Instance().IsDead())
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||||||
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{
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transform.position = m_Tracking.position;
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||||||
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return;
|
||||||
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}
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||||||
|
|
||||||
// Gets the mouse input from the user
|
// Gets the mouse input from the user
|
||||||
Vector2 mouse = new Vector2
|
Vector2 mouse = new Vector2
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||||||
(
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(
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||||||
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|||||||
@@ -4,6 +4,22 @@ public partial class PlayerMovement : MonoBehaviour
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|||||||
{
|
{
|
||||||
private void OnTriggerStay(Collider other)
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private void OnTriggerStay(Collider other)
|
||||||
{
|
{
|
||||||
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if (m_IsDead)
|
||||||
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{
|
||||||
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return;
|
||||||
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}
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||||||
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||||||
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if (other.CompareTag("Finish"))
|
||||||
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{
|
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m_IsDead = true;
|
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m_GameCanvas.enabled = false;
|
||||||
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m_CompletedCanvas.enabled = true;
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||||||
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float timeTaken = Time.time - m_StartTime;
|
||||||
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||||||
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m_CompletedText.text = "Congratulations you beat 'The Mobius Line'\nYou took " + timeTaken.ToString("0.00") + " seconds\nPress R to restart and try to get a faster time";
|
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}
|
||||||
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|
||||||
// Stops it trying to find the normals of portals
|
// Stops it trying to find the normals of portals
|
||||||
if (other.CompareTag("Portal")) { return; }
|
if (other.CompareTag("Portal")) { return; }
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||||||
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||||||
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|||||||
@@ -22,6 +22,11 @@ public partial class PlayerMovement : MonoBehaviour
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|||||||
// Fixed Update is called once per physics update
|
// Fixed Update is called once per physics update
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
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{
|
{
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if (m_IsDead)
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{
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||||||
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return;
|
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|
||||||
// Resets portal state
|
// Resets portal state
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|
m_PortalFrameCounter = Mathf.Max(0, m_PortalFrameCounter - 1);
|
||||||
|
|
||||||
|
|||||||
@@ -41,6 +41,12 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
[SerializeField] Transform m_Orientation;
|
[SerializeField] Transform m_Orientation;
|
||||||
[SerializeField] Transform m_PlayerTransform;
|
[SerializeField] Transform m_PlayerTransform;
|
||||||
|
|
||||||
|
[Header("Canvases")]
|
||||||
|
[SerializeField] Canvas m_GameCanvas;
|
||||||
|
[SerializeField] Canvas m_DeadCanvas;
|
||||||
|
[SerializeField] Canvas m_CompletedCanvas;
|
||||||
|
[SerializeField] Text m_CompletedText;
|
||||||
|
|
||||||
[Header("Debug Settings")]
|
[Header("Debug Settings")]
|
||||||
[SerializeField] Text m_SpeedDisplay;
|
[SerializeField] Text m_SpeedDisplay;
|
||||||
|
|
||||||
@@ -85,6 +91,10 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
//
|
//
|
||||||
int m_PortalFrameCounter = 0;
|
int m_PortalFrameCounter = 0;
|
||||||
|
|
||||||
|
bool m_IsDead = false;
|
||||||
|
|
||||||
|
float m_StartTime;
|
||||||
|
|
||||||
// Only instance of the player
|
// Only instance of the player
|
||||||
static PlayerMovement s_Instance;
|
static PlayerMovement s_Instance;
|
||||||
|
|
||||||
@@ -98,6 +108,12 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
m_StartTime = Time.time;
|
||||||
|
|
||||||
|
//
|
||||||
|
m_CompletedCanvas.enabled = false;
|
||||||
|
m_DeadCanvas.enabled = false;
|
||||||
|
|
||||||
// Checks there is not more than one player at one time
|
// Checks there is not more than one player at one time
|
||||||
if (s_Instance != null)
|
if (s_Instance != null)
|
||||||
{
|
{
|
||||||
@@ -121,4 +137,19 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
// Allocates memory for the list of collisions
|
// Allocates memory for the list of collisions
|
||||||
m_WallCollisions = new List<Collider>();
|
m_WallCollisions = new List<Collider>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Kill()
|
||||||
|
{
|
||||||
|
if (m_IsDead)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsDead = true;
|
||||||
|
|
||||||
|
m_GameCanvas.enabled = false;
|
||||||
|
m_DeadCanvas.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsDead() { return m_IsDead; }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,6 +45,17 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
// Reloads the game to stop falling off
|
||||||
|
if (Input.GetKey(KeyCode.R))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_IsDead)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Performs raycasts to see what the player is standing on
|
// Performs raycasts to see what the player is standing on
|
||||||
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
m_Grounded = Physics.Raycast(transform.position, Vector3.down, out m_StandingOn, m_PlayerHeight * 0.5f + 0.3f, m_GroundMask);
|
||||||
m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded;
|
m_OnSlope = m_StandingOn.normal != new Vector3(0.0f, 1.0f, 0.0f) && m_Grounded;
|
||||||
@@ -60,11 +71,5 @@ public partial class PlayerMovement : MonoBehaviour
|
|||||||
|
|
||||||
// Displays the speed of the player to the screen
|
// Displays the speed of the player to the screen
|
||||||
m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s";
|
m_SpeedDisplay.text = new Vector3(m_Body.velocity.x, 0.0f, m_Body.velocity.z).magnitude.ToString("0.00") + " m/s";
|
||||||
|
|
||||||
// Reloads the game to stop falling off
|
|
||||||
if (Input.GetKey(KeyCode.R))
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -144,7 +144,7 @@
|
|||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "editor.lastMeshSelectMode",
|
"key": "editor.lastMeshSelectMode",
|
||||||
"value": "{\"m_Value\":8}"
|
"value": "{\"m_Value\":4}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
|||||||
Reference in New Issue
Block a user