mirror of
https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
Added a back renderer to the portal
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@@ -49,7 +49,9 @@ MonoBehaviour:
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m_AngleDif: 0
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m_CamDif: 0
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m_CameraPrefab: {fileID: 1179287573507601862, guid: 1a28b9e152b1d3d419d1881ea498fcbf, type: 3}
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m_PortalRenderer: {fileID: 4162196787169641245}
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m_Renderers:
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- {fileID: 4162196787169641245}
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- {fileID: 4134581380583201958}
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m_PlayerPoint: {fileID: 6158405577604730568}
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--- !u!65 &5568742943214540714
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BoxCollider:
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@@ -103,6 +105,89 @@ Transform:
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m_Name: BackRender
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -130,10 +215,11 @@ Transform:
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m_GameObject: {fileID: 4525855263416128436}
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serializedVersion: 2
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 5, z: 0}
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m_LocalPosition: {x: 0, y: 5, z: -0.1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children:
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--- !u!33 &5956259521933674024
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@@ -246,7 +332,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7967144210440699741}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -269,7 +355,7 @@ BoxCollider:
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_ProvidesContacts: 1
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 10, y: 10, z: 5}
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@@ -19,7 +19,7 @@ public class PortalCamera : MonoBehaviour
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Vector3 m_Rot;
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// Initialistion function for the camera
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public void InitCamera(MeshRenderer renderer, PortalManager creator, Vector3 rot)
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public void InitCamera(MeshRenderer[] renderers, PortalManager creator, Vector3 rot)
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{
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// Transfers the passed rotation to be stored within the class
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m_Rot = rot;
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@@ -42,7 +42,11 @@ public class PortalCamera : MonoBehaviour
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// Links the camera to the mesh renderer
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m_Camera.targetTexture = m_RenderTexture; // Sets it's camera to display to the render texture instead of the screen
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m_RenderMaterial.mainTexture = m_RenderTexture; // Sets the material to use the render texture as it's texture
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renderer.material = m_RenderMaterial; // Set's the renderer to use the material
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foreach (Renderer renderer in renderers)
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{
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renderer.material = m_RenderMaterial;
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}
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}
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// Update is called every frame
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@@ -9,7 +9,7 @@ public class PortalManager : MonoBehaviour
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[Header("Set References")]
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[SerializeField] GameObject m_CameraPrefab;
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[SerializeField] MeshRenderer m_PortalRenderer;
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[SerializeField] MeshRenderer[] m_Renderers;
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[Header("Points")]
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[SerializeField] Transform m_PlayerPoint;
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@@ -45,7 +45,7 @@ public class PortalManager : MonoBehaviour
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m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
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// Initialises the camera so it renders to the portal and not the screen
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m_PortalCamera.InitCamera(m_PortalRenderer, this, transform.parent.localEulerAngles * 2.0f);
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m_PortalCamera.InitCamera(m_Renderers, this, transform.parent.localEulerAngles * 2.0f);
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}
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// Updates is called every frame
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