Added a back renderer to the portal

This commit is contained in:
2025-04-30 09:41:19 +01:00
parent b86c9f7a14
commit e1be308f05
3 changed files with 99 additions and 9 deletions

View File

@@ -9,7 +9,7 @@ public class PortalManager : MonoBehaviour
[Header("Set References")]
[SerializeField] GameObject m_CameraPrefab;
[SerializeField] MeshRenderer m_PortalRenderer;
[SerializeField] MeshRenderer[] m_Renderers;
[Header("Points")]
[SerializeField] Transform m_PlayerPoint;
@@ -45,7 +45,7 @@ public class PortalManager : MonoBehaviour
m_PortalCamera = cam.GetComponentInChildren<PortalCamera>();
// Initialises the camera so it renders to the portal and not the screen
m_PortalCamera.InitCamera(m_PortalRenderer, this, transform.parent.localEulerAngles * 2.0f);
m_PortalCamera.InitCamera(m_Renderers, this, transform.parent.localEulerAngles * 2.0f);
}
// Updates is called every frame