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https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-04 01:49:07 +00:00
Added main menu
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@@ -58,8 +58,8 @@ public class CameraController : MonoBehaviour
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// Gets the mouse input from the user
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Vector2 mouse = new Vector2
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(
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Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x,
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Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y
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Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x * MainMenu.sens,
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Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y * MainMenu.sens
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);
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// Applies the mouse movement to the camera angle
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8
Assets/Scripts/UI.meta
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8
Assets/Scripts/UI.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: af65e72fa15f06447a658f311edb101d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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66
Assets/Scripts/UI/MainMenu.cs
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66
Assets/Scripts/UI/MainMenu.cs
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@@ -0,0 +1,66 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class MainMenu : MonoBehaviour
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{
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[Header("Settings")]
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[SerializeField] int m_TransitionFrames;
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[Header("References")]
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[SerializeField] Camera m_Camera;
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[Header("Canvases")]
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[SerializeField] Canvas m_StartCanvas;
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[SerializeField] Canvas m_OptionsCanvas;
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[SerializeField] Canvas m_ControlsCanvas;
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[Header("Options References")]
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[SerializeField] Text m_SensText;
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[SerializeField] Slider m_SensitivitySlider;
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public static float sens = 100.0f;
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private void Start()
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{
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m_StartCanvas.enabled = true;
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m_ControlsCanvas.enabled = false;
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m_OptionsCanvas.enabled = false;
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}
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public void StartGame() => SceneManager.LoadScene(1);
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public void OptionsMenu()
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{
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m_StartCanvas.enabled = false;
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m_ControlsCanvas.enabled = false;
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m_OptionsCanvas.enabled = true;
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}
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public void ControlsMenu()
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{
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m_StartCanvas.enabled = false;
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m_OptionsCanvas.enabled = false;
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m_ControlsCanvas.enabled = true;
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}
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public void StartMenu()
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{
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m_ControlsCanvas.enabled = false;
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m_OptionsCanvas.enabled = false;
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m_StartCanvas.enabled = true;
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}
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private void Update()
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{
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if (Input.GetKey(KeyCode.Escape))
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{
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StartMenu();
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}
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sens = m_SensitivitySlider.value;
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m_SensText.text = sens.ToString();
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}
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}
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11
Assets/Scripts/UI/MainMenu.cs.meta
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11
Assets/Scripts/UI/MainMenu.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a1feb454d15b4714f9e36e541f9eaca7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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