Added main menu

This commit is contained in:
2025-04-30 11:51:29 +01:00
parent 9d8ada0d64
commit dde1651647
11 changed files with 2616 additions and 4 deletions

View File

@@ -97,7 +97,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5cfd42fc2ed2f504dae2b9e7095401cf, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Sensitivity: {x: 1200, y: 800}
m_Sensitivity: {x: 12, y: 8}
m_MaxAngle: 85
m_Orientation: {fileID: 0}
m_Tracking: {fileID: 0}

2494
Assets/Scenes/MainMenu.unity Normal file

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e22ef2f7c91cf3c4c9aff93d62cc2f5b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -58,8 +58,8 @@ public class CameraController : MonoBehaviour
// Gets the mouse input from the user
Vector2 mouse = new Vector2
(
Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x,
Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y
Input.GetAxisRaw("Mouse X") * Time.deltaTime * m_Sensitivity.x * MainMenu.sens,
Input.GetAxisRaw("Mouse Y") * Time.deltaTime * m_Sensitivity.y * MainMenu.sens
);
// Applies the mouse movement to the camera angle

8
Assets/Scripts/UI.meta Normal file
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: af65e72fa15f06447a658f311edb101d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,66 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
[Header("Settings")]
[SerializeField] int m_TransitionFrames;
[Header("References")]
[SerializeField] Camera m_Camera;
[Header("Canvases")]
[SerializeField] Canvas m_StartCanvas;
[SerializeField] Canvas m_OptionsCanvas;
[SerializeField] Canvas m_ControlsCanvas;
[Header("Options References")]
[SerializeField] Text m_SensText;
[SerializeField] Slider m_SensitivitySlider;
public static float sens = 100.0f;
private void Start()
{
m_StartCanvas.enabled = true;
m_ControlsCanvas.enabled = false;
m_OptionsCanvas.enabled = false;
}
public void StartGame() => SceneManager.LoadScene(1);
public void OptionsMenu()
{
m_StartCanvas.enabled = false;
m_ControlsCanvas.enabled = false;
m_OptionsCanvas.enabled = true;
}
public void ControlsMenu()
{
m_StartCanvas.enabled = false;
m_OptionsCanvas.enabled = false;
m_ControlsCanvas.enabled = true;
}
public void StartMenu()
{
m_ControlsCanvas.enabled = false;
m_OptionsCanvas.enabled = false;
m_StartCanvas.enabled = true;
}
private void Update()
{
if (Input.GetKey(KeyCode.Escape))
{
StartMenu();
}
sens = m_SensitivitySlider.value;
m_SensText.text = sens.ToString();
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a1feb454d15b4714f9e36e541f9eaca7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: