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https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
I THINK IT FINALLY WORKS
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@@ -9,8 +9,7 @@ public class GravityController
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const float m_GravityScale = -20.0f;
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const float m_GravityScale = -20.0f;
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// Private constructor to stop accidental creation
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// Private constructor to stop accidental creation
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private GravityController()
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private GravityController() { }
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{ }
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public static GravityController Instance()
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public static GravityController Instance()
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{
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{
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@@ -43,9 +43,11 @@ public class PortalCamera : MonoBehaviour
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// Update is called every frame
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// Update is called every frame
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void Update()
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void Update()
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{
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{
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Vector3 offset = m_CapturePortal.PlayerOffset();
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// Gets the offset of the player from the display portal
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transform.parent.position = offset;
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Vector3 offset = m_DisplayPortal.PlayerOffset();
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transform.parent.position = m_CapturePortal.TranslateOffsetToSpace(m_DisplayPortal.PlayerOffset(), Vector3.zero);
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// Translates it to the capture portal and assigns it to the camera position
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Transform t = m_CapturePortal.transform.parent;
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transform.parent.position = (t.position) + (-t.forward * offset.z) + (t.up * offset.y) + (-t.right * offset.x);
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}
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}
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}
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}
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@@ -18,13 +18,7 @@ public class PortalManager : MonoBehaviour
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PortalCamera m_PortalCamera;
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PortalCamera m_PortalCamera;
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public PortalManager Linked() => m_OtherManager;
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public PortalManager Linked() => m_OtherManager;
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public Vector3 PlayerOffset() => m_PlayerPoint.localPosition;
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public Vector3 pos => transform.parent.position;
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public Quaternion rot => transform.parent.rotation;
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public void SetPos(Vector3 v) => transform.parent.position = v;
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public Vector3 PlayerOffset() => m_PlayerPoint.position;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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@@ -50,12 +44,4 @@ public class PortalManager : MonoBehaviour
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{
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{
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m_PlayerPoint.position = CameraController.Instance().transform.position;
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m_PlayerPoint.position = CameraController.Instance().transform.position;
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}
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}
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public Vector3 TranslateOffsetToSpace(Vector3 pos, Vector3 euler)
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{
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m_Rot.localEulerAngles = euler;
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m_Pos.localPosition = pos;
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return m_Pos.position;
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}
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}
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}
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