mirror of
https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
Improved Timer QOL
Made it start on the player first moving and show on the game HUD.
This commit is contained in:
@@ -276,7 +276,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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--- !u!222 &4719150856852200805
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@@ -353,6 +353,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -502,3 +503,82 @@ MonoBehaviour:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5671584535948009389}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -250}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_RichText: 1
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m_VerticalOverflow: 1
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m_Text: New Text
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@@ -608,6 +608,17 @@ Transform:
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--- !u!1 &314221797
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@@ -25499,6 +25510,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Player
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objectReference: {fileID: 0}
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- target: {fileID: 8262238277154956783, guid: 403eb740238e6b64690125507aa8e849, type: 3}
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propertyPath: m_TimeText
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value:
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objectReference: {fileID: 259691000}
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propertyPath: m_DeadCanvas
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value:
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@@ -36,6 +36,16 @@ public partial class PlayerMovement : MonoBehaviour
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// Calculates the movement direction
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m_MoveDir = (m_Orientation.forward * m_Input.y) + (m_Orientation.right * m_Input.x);
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if (m_MoveDir != Vector3.zero && m_StartTime == 0.0f)
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{
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m_StartTime = Time.time;
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}
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if (m_StartTime != 0.0f)
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{
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m_TimeText.text = (Time.time - m_StartTime).ToString("0.00") + " s";
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}
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//
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if (m_OnSlope)
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{
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@@ -46,6 +46,7 @@ public partial class PlayerMovement : MonoBehaviour
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[SerializeField] Canvas m_DeadCanvas;
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[SerializeField] Canvas m_CompletedCanvas;
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[SerializeField] Text m_CompletedText;
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[SerializeField] Text m_TimeText;
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[Header("Debug Settings")]
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[SerializeField] Text m_SpeedDisplay;
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@@ -93,7 +94,7 @@ public partial class PlayerMovement : MonoBehaviour
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bool m_IsDead = false;
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float m_StartTime;
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float m_StartTime = 0.0f;
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// Only instance of the player
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static PlayerMovement s_Instance;
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@@ -108,8 +109,6 @@ public partial class PlayerMovement : MonoBehaviour
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// Start is called before the first frame update
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private void Start()
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{
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m_StartTime = Time.time;
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//
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m_CompletedCanvas.enabled = false;
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m_DeadCanvas.enabled = false;
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