Improved Timer QOL

Made it start on the player first moving and show on the game HUD.
This commit is contained in:
Pasha Bibko
2025-04-29 21:05:23 +01:00
parent f4d15f33e7
commit b86c9f7a14
4 changed files with 108 additions and 4 deletions

View File

@@ -46,6 +46,7 @@ public partial class PlayerMovement : MonoBehaviour
[SerializeField] Canvas m_DeadCanvas;
[SerializeField] Canvas m_CompletedCanvas;
[SerializeField] Text m_CompletedText;
[SerializeField] Text m_TimeText;
[Header("Debug Settings")]
[SerializeField] Text m_SpeedDisplay;
@@ -93,7 +94,7 @@ public partial class PlayerMovement : MonoBehaviour
bool m_IsDead = false;
float m_StartTime;
float m_StartTime = 0.0f;
// Only instance of the player
static PlayerMovement s_Instance;
@@ -108,8 +109,6 @@ public partial class PlayerMovement : MonoBehaviour
// Start is called before the first frame update
private void Start()
{
m_StartTime = Time.time;
//
m_CompletedCanvas.enabled = false;
m_DeadCanvas.enabled = false;