mirror of
https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
Changed stuff
This commit is contained in:
@@ -65,7 +65,7 @@ Camera:
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y: 0
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far clip plane: 1000
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far clip plane: 1000
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field of view: 60
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field of view: 60
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orthographic: 0
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orthographic: 0
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@@ -46,6 +46,8 @@ MonoBehaviour:
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@@ -1,88 +1,5 @@
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--- !u!1 &1179287573507601862
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--- !u!1 &1179287573507601862
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GameObject:
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GameObject:
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@@ -113,7 +30,6 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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--- !u!1 &4390853373045116131
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--- !u!1 &4390853373045116131
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@@ -201,7 +117,7 @@ Camera:
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m_Depth: 0
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m_Depth: 0
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m_CullingMask:
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m_CullingMask:
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File diff suppressed because one or more lines are too long
@@ -7,10 +7,10 @@ public partial class PlayerMovement : MonoBehaviour
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private void UpdateInput()
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private void UpdateInput()
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{
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{
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// Calls get axis raw to ignore any uneeded scaling
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// Calls get axis raw to ignore any uneeded scaling
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//m_Input.x = Input.GetAxisRaw("Horizontal");
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m_Input.x = Input.GetAxisRaw("Horizontal");
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m_Input.y = Input.GetAxisRaw("Vertical");
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m_Input.y = Input.GetAxisRaw("Vertical");
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m_Input.y = Mathf.Clamp(m_Input.y, 0, Mathf.Infinity);
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//m_Input.y = Mathf.Clamp(m_Input.y, 0, Mathf.Infinity);
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// Updates key press states
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// Updates key press states
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m_JumpKeyPressed = Input.GetKey(m_JumpKey);
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m_JumpKeyPressed = Input.GetKey(m_JumpKey);
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