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Stopped player turning around during wall ride
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@@ -65,6 +65,10 @@ public partial class PlayerMovement : MonoBehaviour
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// Timer for slide boost duration left
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int m_TicksOfSlideBoostLeft = 0;
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// Wall riding trackers
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bool m_FirstFrameWallRiding = true;
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bool m_FlippedWallRideDirectionFirstFrame = false;
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// Raycast hit objects
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RaycastHit m_GroundHit;
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RaycastHit m_SlopeHit;
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