mirror of
https://github.com/PashaBibko/The-Mobius-Line.git
synced 2026-04-03 17:39:03 +00:00
Portal rendering 1/2 done
This commit is contained in:
60
Assets/Shaders/ScreenCutoutShader.shader
Normal file
60
Assets/Shaders/ScreenCutoutShader.shader
Normal file
@@ -0,0 +1,60 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Unlit/ScreenCutoutShader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
||||
Lighting Off
|
||||
Cull Back
|
||||
ZWrite On
|
||||
ZTest Less
|
||||
|
||||
Fog{ Mode Off }
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
//float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
float4 screenPos : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.screenPos = ComputeScreenPos(o.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
i.screenPos /= i.screenPos.w;
|
||||
fixed4 col = tex2D(_MainTex, float2(i.screenPos.x, i.screenPos.y));
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/Shaders/ScreenCutoutShader.shader.meta
Normal file
9
Assets/Shaders/ScreenCutoutShader.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35812bfcf4ddf904992c5c6f4af75113
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user