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It "works"
It's a buggy mess but it's a working buggy mess
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@@ -36,7 +36,7 @@ public partial class PlayerMovement : MonoBehaviour
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m_Body.AddForce(slopeDir.normalized * m_SlideSpeed * m_Body.mass * 10, ForceMode.Force);
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// Checks if the player wants to jump
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if (m_JumpKeyPressed) { Jump(5.0f, true); }
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if (m_JumpKeyPressed) { Jump(2.0f, true); }
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}
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// If at the start of a slide provides a boost to the player or if the player is on a slope
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