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It "works"
It's a buggy mess but it's a working buggy mess
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@@ -70,4 +70,7 @@ public class CameraController : MonoBehaviour
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// Sets its location to where it is tracking
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transform.position = m_Tracking.position;
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}
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// Adds a way for external forces to modify the direction the player is looking
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public void RotatePlayerDirection(Vector2 dif) => m_Rotation += dif;
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}
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